Item 37: Understand Blocks
《Ry’s Objective-C Tutorial》# Blocksjavascript
Item 38: Create typedefs for Common Block Types
当咱们程序中要使用一些具备共性的Block时(返回值类型、参数个数和类型相同),咱们能够给这种Block定义一个类型:html
typedef NSComparisonResult (^NSComparator)(id obj1, id obj2); //... - (NSArray *)sortedArrayUsingComparator:(NSComparator)cmptr; - (void)sortUsingComparator:(NSComparator)cmptr; //...
// Simplified with typedef typedef void(^EOCCompletionHandler)(NSData *data, NSError *error); - (void)startWithCompletionHandler:(EOCCompletionHandler)completion;
国内比较有名的开源框架BeeFramework中就大量应用到Block,并经过类型定义的Block做为属性,实现相似于不少脚本语言方法调用:self.HTTP_GET(URL).PARAM(postDict);
, 笔者以前在TouchXML基础上封装了一层W3C标准DOM API时也尝试过这种实现,最后在Objective-C中能够直接这样调用:document.getElementById(@"xxx").setAttribute(@"class", @"xxx");
是否是有点写JS的赶脚。java
Item 39: Use Handler Blocks to Reduce Code Separation
当咱们要执行一个异步操做,好比异步请求时,一般须要在操做(或请求)完成后将结果返回,在Objective-C中通常有两种实现方式:代理和Block回调。ios
代理使用起来比较麻烦,有定义协议,申明代理方法,代理回调、设置代理、实现代理方法等一些列流程,而使用Block回调要简洁得多,咱们一般能够申明一个Block类型的属性,在异步操做执行完后调用一下该Block。git
//CXMLHttpRequest.h typedef void (^CXMLHttpRequestCallbackBlock) (CXMLHttpRequest *request); @interface CXMLHttpRequest : NSObject //... @property (nonatomic, copy) CXMLHttpRequestCallbackBlock onreadystatechange; //... @end //CXMLHttpRequest.m //call when request state changed. _onreadystatechange(self); //User CXMLHttpRequest CXMLHttpRequest *request = [CXMLHttpRequest new]; request.onreadystatechange = ^(CXMLHttpRequest *req) { if (req.state == 4 && req.statusCode == 200) { //get req.responseText. } }; //...
推荐项目:BlocksKit。github
Item 40: Avoid Retain Cycles Introduced by Blocks Referencing the Object Owning Them
因为Block会强引用里面出现的对象,若是Block中使用成员变量,则self自己会被Block强引用,因此稍不注意就会出现Retain Cycle。因此一般避免的方法是在Block中引用对象的值而非对象自己,在非ARC下,可使用__block
关键字来申明须要在Block中引用的对象,这样该对象就不会被Block retain,而后在Block结束时将引用对象设为nil:objective-c
MyViewController * __block myController = [[MyViewController alloc] init…]; // ... myController.completionHandler = ^(NSInteger result) { [myController dismissViewControllerAnimated:YES completion:nil]; myController = nil; };
在ARC模式下,则也能够用__weak
(iOS5.0一下版本用__unsafe_unretained
)关键字申明一个弱引用对象:编程
MyViewController *__weak weakSelf = self; self.completionHandler = ^(NSData *data) { //... [weakSelf clearUp]; };
Item 41: Prefer Dispatch Queues to Locks for Synchronization
在多线程环境下,为了保证某些资源操做的可控性,须要给一些方法加锁,保证同时只响应一个对象的调用,一般能够用@synchronized()
和NSLock
:多线程
// @synchronized block - (void)synchronisedMethod { @synchronized(self) { // Safe } }
// NSLock _lock = [[NSLock alloc] init]; - (void)synchronisedMethod { [_lock lock]; // Safe [_lock unlock]; }
咱们还可使用dispatch queue来保证同步操做,首先建立一个dispatch queue,而后将同步操做在该queue中执行:app
// Using GCD queue for synchronisation _syncQueue = dispatch_queue_create("com.effectiveobjectivec.syncQueue", NULL); // … - (NSString*)someString { __block NSString *localSomeString; dispatch_sync(_syncQueue, ^{ localSomeString = _someString; }); return localSomeString; } - (void)setSomeString:(NSString*)someString { dispatch_sync(_syncQueue, ^{ _someString = someString; }); }
Item 42: Prefer GCD to performSelector and Friends
不在使用GCD时,若是一项任务须要分别在主线程和非主线程中执行,咱们须要经过performSelector
方法来改变执行的线程,咱们还不得不把任务分解成不一样的方法,某些方法内的代码在主线程执行,某些在非主线执行:
- (void)pulldown { _indicator.hidden = NO; [_indicator startAnimating]; [self performSelectorInBackground:@selector(download) withObject:nil]; } - (void)download { NSURL *URL = [NSURL URLWithString:@"http://xxx."]; NSString *data = [NSString stringWithContentsOfURL:URL encoding:NSUTF8StringEncoding error:nil]; if (data) { [self performSelectorOnMainThread:@selector(reloadData:) withObject:data waitUntilDone:NO]; } } - (void)reloadData { [_indicator stopAnimating]; _indicator.hidden = YES; //refresh view with data. }
而若是使用GCD,全部的操做就要简洁不少:
- (void)pulldown { _indicator.hidden = NO; [_indicator startAnimating]; dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ NSURL *URL = [NSURL URLWithString:@"http://xxx"]; NSString *data = [NSString stringWithContentsOfURL:URL encoding:NSUTF8StringEncoding error:nil]; if (data) { dispatch_async(dispatch_get_main_queue(), ^{ [_indicator stopAnimating]; _indicator.hidden = YES; //refresh view with data. }); } }; }
Item 43: Know When to Use GCD and When to Use Operation Queues
Item 44: Use Dispatch Groups to Take Advantage of Platform Scaling
不少状况下咱们使用GCD来执行一些异步操做,可是异步操做就存在一个返回顺序问题,如咱们须要异步下载3个数据,只有当3个数据都下载完成后才刷新视图,而3个异步下载返回顺序是未知的,这是咱们可使用dispatch group来管理这三个任务:
dispatch_group_t group = dispatch_group_create(); dispatch_group_async(group, dispatch_get_global_queue(0,0), ^{ //下载数据1 }); dispatch_group_async(group, dispatch_get_global_queue(0,0), ^{ //下载数据2 }); dispatch_group_async(group, dispatch_get_global_queue(0,0), ^{ //下载数据3 }); dispatch_group_notify(group, dispatch_get_main_queue(), ^{ //刷新视图 });
其实熟悉JS或者说熟悉Node.js的人都了解,异步编程下的协同问题一直是比较受关注的话题,其中 Node大牛 @朴灵的EventProxy,我的感受和dispatch group有殊途同归之妙:
var ep = EventProxy.create("template", "data", "l10n", function (template, data, l10n) { _.template(template, data, l10n); }); $.get("template", function (template) { // something ep.emit("template", template); }); $.get("data", function (data) { // something ep.emit("data", data); }); $.get("l10n", function (l10n) { // something ep.emit("l10n", l10n); });
Item 45: Use dispatch_once for Thread-Safe Single-Time Code Execution
// `dispatch_once' singleton initialisation + (id)sharedInstance { static EOCClass *sharedInstance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedInstance = [[self alloc] init]; }); return sharedInstance; }
Item 46: Avoid dispatch_get_current_queue
Chapter 7: The System Frameworks
Item 47: Familiarize Yourself with the System Frameworks
《iOS Technology Overview》# Cocoa Touch Frameworks
Item 48: Prefer Block Enumeration to for Loops
// Block enumeration NSArray *anArray = /* … */; [anArray enumerateObjectsUsingBlock:^(id object, NSUInteger idx, BOOL *stop){ // Do something with `object’ if (shouldStop) { *stop = YES; } }]; NSDictionary *aDictionary = /* … */; [aDictionary enumerateKeysAndObjectsUsingBlock:^(id key, id object, NSUInteger idx, BOOL *stop){ // Do something with `key’ and `object’ if (shouldStop) { *stop = YES; } }]; NSSet *aSet = /* … */; [aSet enumerateObjectsUsingBlock:^(id object, NSUInteger idx, BOOL *stop){ // Do something with `object’ if (shouldStop) { *stop = YES; } }];
Item 49: Use Toll-Free Bridging for Collections with Custom Memory-Management Semantics
// No-ops for non-retaining objects. static const void* EOCRetainNoOp(CFAllocatorRef allocator, const void *value) { return value; } static void EOCReleaseNoOp(CFAllocatorRef allocator, const void *value) { } NSMutableArray* EOCNonRetainArray(){ CFArrayCallBacks callbacks = kCFTypeArrayCallBacks; callbacks.retain = EOCRetainNoOp; callbacks.release = EOCReleaseNoOp; return (NSMutableArray *)CFArrayCreateMutable(nil, 0, &callbacks); } NSMutableDictionary* EOCNonRetainDictionary(){ CFDictionaryKeyCallBacks keyCallbacks = kCFTypeDictionaryKeyCallBacks; CFDictionaryValueCallBacks callbacks = kCFTypeDictionaryValueCallBacks; callbacks.retain = EOCRetainNoOp; callbacks.release = EOCReleaseNoOp; return (NSMutableDictionary *)CFDictionaryCreateMutable(nil, 0, &keyCallbacks, &callbacks); }
Item 50: Use NSCache Instead of NSDictionary for Caches
Item 51: Keep initialize and load Implementations Lean
+ (void)load;
Invoked whenever a class or category is added to the Objective-C runtime; implement this method to perform class-specific behavior upon loading.
+ (void)initialize;
Initializes the receiver before it’s used (before it receives its first message).
Item 52: Remember that NSTimer Retains Its Target
NSTimer会对retain它的Target,因此不要在Target的dealloc中销毁(invalidate)NSTimer对象,由于Timer和Target之间已经造成了Retain cycle,须要在dealloc前就破坏这个Retain cycle。
咱们能够对NSTimer拓展,让它支持调用Block方法:
// Block support for NSTimer #import <Foundation/Foundation.h> @interface NSTimer (EOCBlocksSupport) + (void)eoc_scheduledTimerWithTimeInterval:(NSTimeInterval)interval block:(void(^)())block repeats:(BOOL)repeats; @end @implementation NSTimer (EOCBlocksSupport) + (void)eoc_scheduledTimerWithTimeInterval:(NSTimeInterval)interval block:(void(^)())block repeats:(BOOL)repeats { return [self scheduledTimerWithTimeInterval:interval target:self selector:@selector(eoc_blockInvoke:) userInfo:[block copy] repeats:repeats]; } + (void)eoc_blockInvoke:(NSTimer*)timer { void (^block)() = timer.userInfo; if (block) { block(); } } @end
总结
到这里,所有的代码都过了一遍了,网友@Alfred_Kwong说原书不少内容没有在代码中体现,建议仍是读一读原书。其实也是,即便原书全部的内容在代码中都有体现,我也不可能两篇博文就把全部东西总结出来。我更多的是经过该书的52个主题,结合代码,本身对Objective-C内容进行一遍梳理,因此不要由于我这两篇文章来决定你该不应买本书看看,我不想作推销,更不想黑。