2.1>在secondScene.h 中加入成员变量,如 int sceneNum;
并在secondScene.cpp的init()方法里,sceneNum = 0;//能够省略这句
2.2>在firstScene转到第二场景时,调用如下方法
CCScene
*
scene
=
CCScene
::
create
();
secondScene
*
layer
=
secondScene
::
create
();
layer
->
sceneNum
=
1
;
scene
->
addChild
(
layer
);
CCDirector
::
sharedDirector
()->
replaceScene
(
CCTransitionFade
::
create
(
1.5f
,
scene
));
3>参考