// 线程池控制器,高3位表明状态,低29位表示线程池的大小
// 例如:11100000000000000000000000000001,高3位111表明线程池处于RUNNING状态,低29位00000000000000000000000000001表明当前有一个工做线程.
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
// COUNT_BITS为29
private static final int COUNT_BITS = Integer.SIZE - 3;
// 线程池最大容量为2^30 - 1,也就是ctl的低29位所有为1.
// 二进制值:000111111111111111111111111111111
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
// RUNNING:11100000000000000000000000000000
private static final int RUNNING = -1 << COUNT_BITS;
// SHUTDOWN:00000000000000000000000000000000
private static final int SHUTDOWN = 0 << COUNT_BITS;
// STOP:00100000000000000000000000000000
private static final int STOP = 1 << COUNT_BITS;
// TIDYING:01000000000000000000000000000000
private static final int TIDYING = 2 << COUNT_BITS;
// TERMINATED:01100000000000000000000000000000
private static final int TERMINATED = 3 << COUNT_BITS;
// Packing and unpacking ctl
// 计算线程池当前的状态.
// 例如:当前ctl(也就是传入的参数c)为01100000000000000000000000000111, ~CAPACITY为CAPACITY取反.
// 那么c & ~CAPACITY也就是01100000000000000000000000000111 & 11100000000000000000000000000000,结果为:01100000000000000000000000000000
private static int runStateOf(int c) { return c & ~CAPACITY; }
// 与runStateOf方法相似,不过这是求当前线程池中的线程数量
private static int workerCountOf(int c) { return c & CAPACITY; }
// 求控制器,rs表明线程池的runState,wc表明线程池当前的线程数量,作或操做其实就是求出当前线程池的控制器的值.
private static int ctlOf(int rs, int wc) { return rs | wc; }
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public void execute(Runnable command) {
// 任务为null,直接抛出异常
if (command == null)
throw new NullPointerException();
// 获取控制器
int c = ctl.get();
// 计算工做线程数是否小于corePoolSize
if (workerCountOf(c) < corePoolSize) {
// 添加工做线程
if (addWorker(command, true))
// 添加成功,返回
return;
// 从新获取控制器,可能有其余线程对其进行了修改.
c = ctl.get();
}
// 线程池是RUNNING状态,而且任务放入队列成功.
if (isRunning(c) && workQueue.offer(command)) {
// 再次获取控制器
int recheck = ctl.get();
// 线程状态不是RUNNING,从队列中删除任务,并调用RejectedExecutionHandler进行处理.
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0) // 判断工做线程数是否为0,为0则添加工做线程.
addWorker(null, false);
}
// 线程池的任务数大于corePoolSize,而且队列也已经放满,则添加工做线程来对任务进行处理,若是添加失败,执行reject策略.
else if (!addWorker(command, false))
reject(command);
}
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private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
// 状态判断
// rs >= SHUTDOWN表示状态为SHUTDOWN、STOP、TIDYING或者TERMINATED
// 总体意思为,若是当前线程池的状态为非RUNNING状态,而且状态不为SHUTDOWN或者入参任务不为null或者任务队列为空的状况下,再也不建立工做线程.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
// 该循环的意思相似于CAS操做,经过循环不停的去对线程池的工做线程数量+1.
for (;;) {
// 获取工做线程数量.
int wc = workerCountOf(c);
// 若是工做线程的数量大于CAPACITY(2^30 - 1)或者大于了设定的参数值(当core为true时是corePoolSize,不然为maximumPoolSize),直接返回失败
// 返回失败以后的处理有两种状况:若是core为true的话,会把任务放入任务队列中;若是core为false的话,会执行reject策略.
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
// 利用原子类的CAS操做对工做线程数量+1
if (compareAndIncrementWorkerCount(c))
// +1成功,退出retry循环.
break retry;
c = ctl.get(); // Re-read ctl
// 状态发生了变化,则从新进行retry循环,从新进行状态检查,不然只需在当前循环中继续cas操做.
if (runStateOf(c) != rs)
continue retry;
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
// 获取锁
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
int rs = runStateOf(ctl.get());
// 若是状态为RUNNING或者状态为SHUTDOWN而且任务为null.
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
// 判断线程是否已启动.
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
// 加入工做线程队列
workers.add(w);
// 更新线程池的大小(largestPoolSize:线程池的工做线程的最大数量),加锁主要是为了更新该字段.
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
// 若是添加到工做线程队列成功,则启动线程,将workerStarted参数设置为true.
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
// 添加工做线程失败的处理逻辑.
addWorkerFailed(w);
}
return workerStarted;
}
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addWorkerFailed(w)方法解析程序员
private void addWorkerFailed(Worker w) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
if (w != null)
// worker不为null,从工做线程队列中移除.
workers.remove(w);
// worker数量-1.
decrementWorkerCount();
// 检查terminate.
tryTerminate();
} finally {
mainLock.unlock();
}
}
final void tryTerminate() {
for (;;) {
int c = ctl.get();
// 若是状态时RUNNING,或者状态是TIDYING或TERMINATED,或者状态是SHUTDOWN而且任务队列不为空的状况,直接返回.
// 状态时RUNNING的状况,不能执行terminate操做
// 状态时TIDYING或者TERMINATED的状况,不须要再执行一次terminate操做.
// 当是SHUTDOWN状态可是任务队列不为空的话,说明还有任务须要执行,也没法执行terminate操做.
if (isRunning(c) ||
runStateAtLeast(c, TIDYING) ||
(runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
return;
// 若是worker的数量不为0,则将其中一个worker的中断标志设置为true,并返回.
if (workerCountOf(c) != 0) { // Eligible to terminate
interruptIdleWorkers(ONLY_ONE);
return;
}
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 将状态设置为TIDYING
if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
try {
// hook方法.空实现
terminated();
} finally {
// 将状态设置为TERMINATED
ctl.set(ctlOf(TERMINATED, 0));
// 唤醒全部在maintain lock上等待的线程.
// 好比,若是主线程使用了executor的awaitTermination方法,那么就会在该语句以后被唤醒.
termination.signalAll();
}
return;
}
} finally {
mainLock.unlock();
}
// else retry on failed CAS
}
}
private void interruptIdleWorkers(boolean onlyOne) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (Worker w : workers) {
Thread t = w.thread;
// 线程处于非interrupted状态,而且获取到了worker对象的锁
// 这里获取worker对象锁的主要缘由是防止线程正在执行任务而被中断.
if (!t.isInterrupted() && w.tryLock()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
} finally {
w.unlock();
}
}
if (onlyOne)
break;
}
} finally {
mainLock.unlock();
}
}
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Worker继承了AQS,而且实现了Runnable接口.bash
Worker(Runnable firstTask) {
// 这里state是AQS中一个volatile变量,Worker中的tryLock和unlock方法都是基于该变量实现的.
// 将state的值设置为-1,禁止在执行runWorker以前被中断.
setState(-1);
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
public void run() {
// 重点方法.
runWorker(this);
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
// 释放锁(将state的值设置为0),使调用interruptIdleWorkers()方法的线程能够获取锁来设置线程的中断标志.
w.unlock(); // allow interrupts
// 是否忽然完成,好比用户代码发生异常,致使直接走到finally代码块中.
boolean completedAbruptly = true;
try {
// task不为null,或者从任务队列中获取task不为null.
// 若设置了中断标志为true,那么在getTask方法上阻塞的线程能够直接抛出InterruptedException,从而结束线程.
while (task != null || (task = getTask()) != null) {
// 加锁,防止在执行任务的过程当中线程被中断.
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
// 上面的英文意思很清楚,这里想说的是为何代码要这么写
// 查看Thread的源码能够看到Thread.interrupted()方法会清除掉当前线程的中断标志.
// 所以当||操做符前面的条件为false时(也就是状态不为STOP、TIDYING、TERMINATED)时,就会调用Thread.interrupted()方法,将线程的中断标志清除掉.
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
// 执行任务.
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
// 请看下面的代码分析.
processWorkerExit(w, completedAbruptly);
}
}
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
// 状态检查
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
// 判断是否须要超时
// wc > corePoolSize表示工做线程数大于corePoolSize,在获取任务的时候要加超时操做.
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
// 就是检查上一次操做是否超时以及任务队列是否为空.
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
// worker线程数-1
if (compareAndDecrementWorkerCount(c))
// -1成功,返回null,使线程退出while循环,正常结束.
return null;
// 继续for循环.
continue;
}
try {
// 从任务队列中拉取任务,若是timed为false,则线程会一直阻塞,直到任务队列中有值为止;若是timed为true,超时返回null,将timedOut设置为true,而后在上面的if判断中进行判断.
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
private void processWorkerExit(Worker w, boolean completedAbruptly) {
// completedAbruptly若是是true,也就是忽然完成,业务代码抛出了异常,worker的数量-1.
// 若是是worker是正常退出的话,只有多是设置了allowCoreThreadTimeOut,该字段的意思是容许核心worker线程超时.
// 意思是就算工做线程数小于或等于corePoolSize,当某个线程未在keepAliveTime内获取到任务时,也将退出循环,结束线程.
if (completedAbruptly)
decrementWorkerCount();
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 完成的任务数+1
completedTaskCount += w.completedTasks;
// 从队列中移除worker
workers.remove(w);
} finally {
mainLock.unlock();
}
// 参考上面该方法的解析
tryTerminate();
int c = ctl.get();
if (runStateLessThan(c, STOP)) {
// 线程正常退出.
if (!completedAbruptly) {
// 若是容许核心线程数超时,则min为0,不然为corePoolSize
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
// 若是min为0,而且任务队列不为空,则最小线程数为1
if (min == 0 && ! workQueue.isEmpty())
min = 1;
// 若是工做线程的数量大于等于min,则退出方法.
if (workerCountOf(c) >= min)
return; // replacement not needed
}
// 添加工做线程,参考上面addWorker方法解析.
addWorker(null, false);
}
}
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在ThreadPoolExecutor中实现了4种默认的拒绝策略ui
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
r.run();
}
}
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public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException("Task " + r.toString() +
" rejected from " +
e.toString());
}
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public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
}
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public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
e.getQueue().poll();
e.execute(r);
}
}
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shutdown和shutDownNow的区别主要是,shutdown会等线程将当前任务执行完成才进行interrupt操做,而shutDownNow是无论线程是否正在执行任务都进行interrupt操做.shutdown是将线程池状态修改成SHUTDOWN,而shutDownNow是将线程池的状态修改成STOP.this
public void shutdown() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
checkShutdownAccess();
// 将状态设置为SHUTDOWN
advanceRunState(SHUTDOWN);
// 这个方法是和shutDownNow的区别.interruptIdleWorkers方法上面已经分析过
interruptIdleWorkers();
onShutdown(); // hook for ScheduledThreadPoolExecutor
} finally {
mainLock.unlock();
}
tryTerminate();
}
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public List<Runnable> shutdownNow() {
List<Runnable> tasks;
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
checkShutdownAccess();
// 将状态设置为STOP
advanceRunState(STOP);
// 和shutdown调用的方法也不同.
interruptWorkers();
tasks = drainQueue();
} finally {
mainLock.unlock();
}
tryTerminate();
return tasks;
}
private void interruptWorkers() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (Worker w : workers)
// 主要是该方法.
w.interruptIfStarted();
} finally {
mainLock.unlock();
}
}
// Worker对象的方法
void interruptIfStarted() {
Thread t;
// state的状态只有在Worker对象未调用runWorker以前才会是负数,所以只要worker调用了runWorker方法,不论是加锁仍是未加锁,getState方法的返回值都是大于等于0的.
if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
}
}
}
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