对于Masonry的一些基本使用,相信有点基础的iOS开发同窗确定或多或少都知道,本文旨在介绍具体设置约束属性的各类姿式,适合用过Masonry的同窗阅读。git
舒适提示:Masonry老手能够忽略本文。github
Masonry使用链式方式编程,有定义一些宏来方便开发,以下:编程
#define offset(...) mas_offset(__VA_ARGS__)
#define equalTo(...) mas_equalTo(__VA_ARGS__)
#define greaterThanOrEqualTo(...) mas_greaterThanOrEqualTo(__VA_ARGS__)
#define lessThanOrEqualTo(...) mas_lessThanOrEqualTo(__VA_ARGS__)
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如:bash
// make.left 如下两种写法等价
make.left.equalTo(superView.mas_left).offset(10);
make.left.mas_equalTo(superView.mas_left).mas_offset(10);
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约束属性有三种关系,分别是等于,大于,小于。less
NSLayoutRelationEqual
)//.equalTo
// view.width = 60
make.width.mas_equalTo(60);
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NSLayoutRelationLessThanOrEqual
)//.lessThanOrEqualTo
// view.width <= 120
make.width.lessThanOrEqualTo(120);
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NSLayoutRelationGreaterThanOrEqual
)//.greaterThanOrEqualTo
// view.width >= 60
make.width.lessThanOrEqualTo(60);
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对于自动布局咱们只须要设置好view的position,包括X轴和Y轴上的位置,以及view的长宽便可。布局
Masonry除了设置单个约束之外,还提供了不少方便的复合约束设置方式。如下分别介绍单个约束属性设置方式和复合约束设置方式。ui
// make width = 60
make.width.mas_equalTo(60);
// make height = 60
make.height.mas_equalTo(60);
// make height = 60, width = 60
make.size.equalTo(CGSizeMake(60, 60));
// make view1.height = view2.height view1.width = view2.width
make.size.mas_equalTo(view2)
// make width and height greater than or equal to view2
make.size.greaterThanOrEqualTo(view2)
// make width = superview.width + 100, height = superview.height - 50
make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50))
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make.left.mas_equalTo(superView.mas_left).mas_offset(10);
make.left.mas_greaterThanOrEqualTo(10);
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约束的链式写法中,不包含其余相对的view时,默认为其superview view.left 等于 label.lefet,如下三种写法等价:spa
make.left.mas_equalTo(100);
make.left.mas_equalTo(view.superview.mas_left).offset(10);
make.left.mas_equalTo(view.superview).offset(10);
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view.left 大于等于 label.lefet,如下两种写法等同:code
make.left.greaterThanOrEqualTo(label);
make.left.greaterThanOrEqualTo(label.mas_left);
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上下左右四个边缘等于父视图的边缘,也就是top, left, bottom, right equal view2,如下三种写法等同(复合约束写法):ci
make.edges.equalTo(superview);
make.edges.equalTo(superview).insets(UIEdgeInsetsMake(0, 0, 0, 0))
make.left.right.and.bottom.equalTo(superview);
PS:若是top, left, bottom, right的边距各自不一样:
// make top = superview.top + 5, left = superview.left + 10,
// bottom = superview.bottom - 15, right = superview.right - 20
make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))
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X轴上中心和superview的X轴上中心对齐。
make.centerX.equalTo(superview.mas_centerX).offet(0)
make.centerX.equalTo(superview.mas_centerX)
make.centerX.equalTo(superview)
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X轴和Y轴中心对齐
make.center.equalTo(superview)
make.center.equalTo(superview).centerOffset(CGPointMake(0, 0))
PS:若是X轴和Y轴上的中心对齐各自不一样:
// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
make.center.equalTo(superview).centerOffset(CGPointMake(-5, 10))
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Masonry容许将宽度和高度设置为常量值。若是要将视图设置一个最小和最大宽度时,能够在block中同时设定:
//width >= 200 && width <= 400
make.width.greaterThanOrEqualTo(@200);
make.width.lessThanOrEqualTo(@400)
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Masonry不容许把边距属性(left,top,right,bottom,centerX,centerY)的约束设置为常量值,若是设置了,会默认这些属性是相对父视图设置的。
//creates view.left = view.superview.left + 10
make.left.equalTo(@10)
//creates view.left = view.superview.left + 10
make.left.lessThanOrEqualTo(@10)
// 或者使用mas_equalTo这种时:
make.top.mas_equalTo(42);
make.height.mas_equalTo(20);
make.size.mas_equalTo(CGSizeMake(50, 100));
make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0));
make.left.mas_equalTo(view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0));
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自定义优先级
// .priority allows you to specify an exact priority
make.top.equalTo(label.mas_left).with.priority(600);
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高优先级
// .priorityHigh equivalent to **UILayoutPriorityDefaultHigh**
make.left.equalTo(label.mas_left).with.priorityHigh();
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中等优先级
// .priorityMedium is half way between high and low
make.left.equalTo(label.mas_left).with.priorityMedium();
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低优先级
// .priorityLow equivalent to **UILayoutPriorityDefaultLow**
make.left.greaterThanOrEqualTo(label.mas_left).with.priorityLow();
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