关于flutter生命周期,相信你们都有所了解,但从一个Android开发过来的,彻底不大适应flutter的这种状态。好在写写demo或者搞些小东西用到的还很少,开始也没太在乎。后来要开发一个小应用须要上线,而后要加一些统计点,因而把pub上别人集成的umeng统计加进来,但不幸的是并不能用其中的页面统计,由于友盟统计是在onResume和onPause时去统计一个页面的状况的,但flutter并无这样的方法,只有initState和dispose,加在这两个地方确定是不许确的了,并且看开发umeng插件的做者也说Android端会统计不许确。因而开始研究有没有方法也能像Android那样明确的生命周期。查看了很多实现方式,好在仍是有办法的,因而综合各位的方式本身从新写了个LifecycleState,若是错误,请你们指正。git
github:github.com/tianyu704/l…
pub:pub.dev/packages/li…github
A flutter package similar to Android's lifecycle.
给flutter添加了相似于Android生命周期的方法,其中LifecycleState
适用于普通页面,只要把咱们用的State替换成LifecycleState便可,LifecycleInnerState
适用于PageView中的页面bash
lifecycle_state
lifecycle_state:
git:
url: "https://github.com/tianyu704/lifecycle_state.git"
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oride
lifecycle_state: ^0.0.1
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navigatorObservers: [routeObserver]
import 'package:lifecycle_state/lifecycle_state.dart';
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Test',
navigatorObservers: [routeObserver],
...
);
}
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routeObserver 是在lifecycle_state中定义的ui
LifecycleState
class TestPage extends StatefulWidget {
@override
State<StatefulWidget> createState() {
// TODO: implement createState
return _TestPageState();
}
}
class _TestPageState extends LifecycleState<TestPage> {
PageController _controller;
@override
void onCreate() {
// TODO: implement onCreate
super.onCreate();
_controller = PageController();
// log("onCreate");
}
@override
Widget build(BuildContext context) {
// TODO: implement buildWidget
return Scaffold(
body: PageView(
controller: _controller,
onPageChanged: (index) {
eventBus.fire(LifecycleInnerEvent(index, "tag"));
},
children: <Widget>[
ItemPage(0, "tag"),
ItemPage(1, "tag"),
ItemPage(2, "tag"),
],
),
floatingActionButton: FloatingActionButton(onPressed: () {
Navigator.of(context).push(MaterialPageRoute(builder: (context) {
return SecondPage();
}));
}),
);
}
@override
void onResume() {
// TODO: implement onResume
super.onResume();
log("onResume");
}
@override
void onPause() {
// TODO: implement onPause
super.onPause();
log("onPause");
}
@override
void onDestroy() {
// TODO: implement onDestroy
super.onDestroy();
log("onDestroy");
}
@override
void onLoadData() {
// TODO: implement onLoadData
super.onLoadData();
log("onLoadData");
}
@override
void onBackground() {
// TODO: implement onBackground
super.onBackground();
log("onBackground");
}
@override
void onForeground() {
// TODO: implement onForeground
super.onForeground();
log("onForeground");
}
}
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LifecycleInnerState
,但这个稍微麻烦的是得手动通知页面状态变化,这里暂时使用event_bus
通讯,就是在PageView的onPageChanged中导包并调用eventBus.fire(LifecycleInnerEvent(index, "tag"));
,"tag"是用来标记每一个pageview的,避免一个pageview改变,通知到别的pageview。LifecycleInnerState
中加入了AutomaticKeepAliveClientMixin
防止页面销毁,你本身的类中就不要加了import 'package:schulte_grid_flutter/src/lifecycle_inner_state.dart';
...
PageView(
controller: _controller,
onPageChanged: (index) {
eventBus.fire(LifecycleInnerEvent(index, "tag"));
},
children: <Widget>[
ItemPage(0),
ItemPage(1),
ItemPage(2),
],
),
...
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class ItemPage extends StatefulWidget {
final int index;
ItemPage(this.index);
@override
State<StatefulWidget> createState() {
// TODO: implement createState
return _ItemPageState();
}
}
class _ItemPageState extends LifecycleInnerState<ItemPage> {
@override
Widget build(BuildContext context) {
// TODO: implement build
return Scaffold(
body: Center(
child: Text("${widget.index}"),
),
);
}
@override
int setPosition() {
// TODO: implement setPosition
return widget.index;
}
@override
void onLoadData() {
// TODO: implement onLoadData
super.onLoadData();
log("onLoadData");
}
@override
void onResume() {
// TODO: implement onResume
super.onResume();
log("onResume");
}
@override
void onPause() {
// TODO: implement onPause
super.onPause();
log("onPause");
}
@override
void onDestroy() {
// TODO: implement onDestroy
super.onDestroy();
log("onDestroy");
}
@override
void onCreate() {
// TODO: implement onCreate
super.onCreate();
log("onCreate");
}
@override
// TODO: implement wa
// ntKeepAlive
bool get wantKeepAlive => true;
@override
String setTag() {
// TODO: implement setTag
return "tag";
}
}
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参考:this
综合这两个的优缺点本身改了一个版本,在想用的时候就用LifecycleState
或fecycleInnerState
,不想用也不要紧,不影响用的页面url