akka 集群分片


akka 集群 Sharding分片

分片上下级结构

集群(多台节点机) —> 每台节点机(1个片区) —> 每一个片区(多个分片) —> 每一个分片(多个实体)java

 

实体: 分片管理的 Actor
Shards :分片是统一管理的一组实体
ShardRegion : 片区,部署在每一个集群节点上,对分片进行管理
ShardCoordinator : cluster-singleton 集群单例, 决定分片属于哪一个片区node


工做原理

ShardRegion 在节点上启动api

带实体ID的消息--> 片区ShardRegion ,请求分片位置-->ShardCoordinator-->决定哪一个ShardRegion将拥有Shard-->tcp

ShardRegion 确认请求并建立 Shard supervisor 作为子actor -->shard actor 建立 entity -->ShardRegion和Shard 定位entity分布式

 

分区的分片规则

全部片区组成分布式分片管理层,带实体ID的消息直接发给本机片区,分片管理层路由消息, ShardRegion建立须要提供基于ShardRegion.MessageExtractor的实现 ,必须提供从消息抽取分片和实体ID的函数ide

 

示例实现

package shard

import akka.actor.AbstractActor
import akka.actor.ActorRef
import akka.actor.ActorSystem
import akka.actor.Props
import akka.cluster.sharding.ClusterSharding
import akka.cluster.sharding.ClusterShardingSettings
import akka.cluster.sharding.ShardCoordinator
import akka.cluster.sharding.ShardRegion
import akka.japi.Option
import akka.japi.pf.ReceiveBuilder
import com.typesafe.config.ConfigFactory
import org.slf4j.LoggerFactory
import java.io.Serializable
import java.time.Clock.system
import java.time.Clock.system
import java.util.*
import java.time.Clock.system


/**
 * Created by: tankx
 * Date: 2019/7/16
 * Description: 集群分片示例
 */


//分布到集群环境中
class DogActor : AbstractActor() {

    var log = LoggerFactory.getLogger(DogActor::class.java)

    override fun createReceive(): Receive {
        return ReceiveBuilder.create().matchAny(this::receive).build()
    }

    fun receive(obj: Any) {

        log.info("收到消息: $obj")
        if (obj is DogMsg) {
            log.info("${obj.id} ${obj.msg}")
        }

    }

}

//定义消息(必须带有实体ID进行分片)
data class DogMsg(var id: Int, var msg: String) : Serializable

//分片规则
class ShardExtractor : ShardRegion.MessageExtractor {
    //提取实体ID,实体对应的actor
    override fun entityId(message: Any?): String {
        if (message is DogMsg) {
            return message.id.toString()
        } else {
            throw RuntimeException("没法识别消息类型 $message")
        }
    }

    //根据实体ID,计算出对应分片ID
    override fun shardId(message: Any?): String {
        //var numberOfShards: Int = 10 //简单的分区数取模 return message.id%numberOfShards
        if (message is DogMsg) {
            //return (message.id % 10).toString()
            return message.id.toString()
        } else {
            throw RuntimeException("没法识别消息类型 $message")
        }
    }

    //对消息可进行拆封操做
    override fun entityMessage(message: Any): Any {
        return message
    }

}
//分区中止时会派发的消息类型
object handOffStopMessage

fun createActorSystem(port: Int): ActorSystem {
    val config = ConfigFactory.parseString(
        "akka.remote.artery.canonical.port=$port"
    ).withFallback(
        ConfigFactory.load()
    )

    var actorSystem = ActorSystem.create("custerA", config);

    return actorSystem

}

fun startShardRegion(port: Int) {


    var actorSystem = createActorSystem(port)

    val settings = ClusterShardingSettings.create(actorSystem)//.withRole("ClusterShardRole")

    val shardReg = ClusterSharding.get(actorSystem).start(
        "dogShard",
        Props.create(DogActor::class.java),
        settings,
        ShardExtractor(),
        ShardCoordinator.LeastShardAllocationStrategy(10, 1),
        handOffStopMessage
    )

    for (i in 1..10) {

        shardReg.tell(DogMsg(i, " wang"), ActorRef.noSender())

        Thread.sleep(3000)
    }

}


fun shardRegProxy() {

    var actorSystem = createActorSystem(2663)

    //startProxy 代理模式,即它不会承载任何实体自己,但知道如何将消息委托到正确的位置
    ClusterSharding.get(actorSystem)
        .startProxy("dogShard", Optional.empty(), ShardExtractor())
        .let { println("  shard proxy $it started.") }

    Thread.sleep(3000)

    var shardReg = ClusterSharding.get(actorSystem).shardRegion("dogShard")


    for (i in 1..100) {

        shardReg.tell(DogMsg(i, "C wang"), ActorRef.noSender())

        Thread.sleep(1500)
    }
}

 

再分别启动入口函数

fun main() {
    startShardRegion(2661)
}
fun main() {
    startShardRegion(2662)
}
fun main() {

    shardRegProxy()

}

 

配置文件:oop

akka {
  actor {
    provider = "cluster"
  }

  # For the sample, just bind to loopback and do not allow access from the network
  # the port is overridden by the logic in main class
  remote.artery {
    enabled = on
    transport = tcp
    canonical.port = 0
    canonical.hostname = 127.0.0.1
  }

  cluster {
    seed-nodes = [
      "akka://custerA@127.0.0.1:2661",
      "akka://custerA@127.0.0.1:2662"]

    # auto downing is NOT safe for production deployments.
    # you may want to use it during development, read more about it in the docs.
    auto-down-unreachable-after = 10s
  }
}

 

注意

以上示例需在同属一个集群,消息才能正常中转,因此必定要保障 ActorSystem.create(name,config) name 为一致!(调了半天消息一直没有发送成功,原来是这里的问题,KAO!)ui

同一个集群同一个ActorSystem name!this

否则会报异常:

No coordinator found to register. Probably, no seed-nodes configured and manual cluster join not performed
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