Book Description
Publication Date: August 12, 2013
Core Animation is the technology underlying Apple’s iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces.xcode
In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of
-
Layers and views, software drawing and hardware compositing
-
Layer geometry, hit testing and clipping
-
Layer effects, transforms and 3D interfaces
-
Video playback, text, tiled images, OpenGL, particles and reflections
-
Implicit and explicit animations
-
Property animations, keyframes and transitions
-
Easing, frame-by-frame animation and physics
-
Performance tuning and much, much more!
Approximately 356 pages.app
Table of Contents
Part I: The Layer Beneath
Chapter 1. The Layer Tree
Chapter 2. The Backing Image
Chapter 3. Layer Geometry
Chapter 4. Visual Effects
Chapter 5. Transforms
Chapter 6. Specialized Layerside
Part II: Setting Things in Motion
Chapter 7. Implicit Animations
Chapter 8. Explicit Animations
Chapter 9. Layer Time
Chapter 10. Easing
Chapter 11. Timer-Based Animation函数
Part III: The Performance of a Lifetime
Chapter 12. Tuning for Speed
Chapter 13. Efficient Drawing
Chapter 14. Image IO
Chapter 15. Layer Performanceoop
这本书网上不少很好找,这里就不提供下载了post
源码在这里下载:http://www.informit.com/title/9780133440751动画
正文开始ui
我我的看书是不看所有的,只挑一些本身感兴趣的部分看,因此不要打算从个人笔记中了解本书的所有内容。this
第一章:The Layer Tree
这章只是区分一下CALayer和UIView,引用"The CALayer class is conceptually very similar to UIView. Layers, like views, are rectangular objects that can be arranged into a hierarchical tree. Like views, they can contain content (such as an image, text, or a background color) and manage the position of their children (sublayers). They have methods and properties for performing animations and transforms. The only major feature of UIView that isn’t handled by CALayer is user interaction."因此,能够简单地认为CALayer就是没有用户交互的UIView。
另外,还有一句话须要注意的,
A view has only one backing layer (created automatically) but can host an unlimited number of additional layers.
你们去体会一下
第二章:The Backing Image
- @implementation ViewController
-
- - (void)viewDidLoad
- {
- [super viewDidLoad];
-
-
- UIImage *image = [UIImage imageNamed:@"Snowman.png"];
-
-
- self.layerView.layer.contents = (__bridge id)image.CGImage;
- }
-
- @end
看到layer能够直接显示image,图片的显示模式对应UIView的contentMode为contentsGravity,它是个字符串对应以下:
- kCAGravityCenter
- kCAGravityTop
- kCAGravityBottom
- kCAGravityLeft
- kCAGravityRight
- kCAGravityTopLeft
- kCAGravityTopRight
- kCAGravityBottomLeft
- kCAGravityBottomRight
- kCAGravityResize
- kCAGravityResizeAspect
- kCAGravityResizeAspectFill
看英文你们应该和contentMode对应上了吧
- @implementation ViewController
-
- - (void)viewDidLoad
- {
- [super viewDidLoad];
-
-
- UIImage *image = [UIImage imageNamed:@"Snowman.png"];
-
-
- self.layerView.layer.contents = (__bridge id)image.CGImage;
-
-
- self.layerView.layer.contentsGravity = kCAGravityCenter;
- }
-
- @end
咱们会看到图片很大(请你们不要纠结我是模拟器的截图,只是模拟一下),继续增长代码以下
- @implementation ViewController
-
- - (void)viewDidLoad
- {
- [super viewDidLoad];
-
-
- UIImage *image = [UIImage imageNamed:@"Snowman.png"];
-
-
- self.layerView.layer.contents = (__bridge id)image.CGImage;
-
-
- self.layerView.layer.contentsGravity = kCAGravityCenter;
-
-
- self.layerView.layer.contentsScale = image.scale;
- }
-
- @end
添加代码
self.layerView.layer.contentsScale = image.scale;后图片大小正常了
layer也有对应UIView的clipsToBounds的函数masksToBounds
代码修改以下
- @implementation ViewController
-
- - (void)viewDidLoad
- {
- [super viewDidLoad];
-
-
- UIImage *image = [UIImage imageNamed:@"Snowman.png"];
-
-
- self.layerView.layer.contents = (__bridge id)image.CGImage;
-
-
- self.layerView.layer.contentsGravity = kCAGravityCenter;
-
-
- self.layerView.layer.contentsScale = image.scale;
-
-
- self.layerView.layer.masksToBounds = YES;
- }
-
- @end
再看结果:

以上太基础了,后面的相对复杂和有意思些,相对于UIView拉伸效果contentStretch相同的Layer的contentsCenter,
这个函数可不是设置中心坐标的,它是个Rect。
具体效果参看:http://blog.csdn.net/iunion/article/details/25417005
我作了个简单效果,以下:
- #import "ViewController.h"
-
- @interface ViewController ()
- {
- NSInteger tick;
- }
-
- @end
-
-
- @implementation ViewController
-
- - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
- {
- self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
- if (self) {
-
- }
- return self;
- }
-
- - (void)addStretchableImage:(UIImage *)image
- withContentCenter:(CGRect)rect
- toLayer:(CALayer *)layer
- {
-
- layer.contents = (__bridge id)image.CGImage;
-
-
- layer.contentsCenter = rect;
- }
-
- - (void)viewDidLoad
- {
- [super viewDidLoad];
-
-
-
- UIImage *image = [UIImage imageNamed:@"Snowman"];
-
- self.layerView.layer.contents = (__bridge id)(image.CGImage);
-
-
-
-
-
-
- self.layerView1.layer.contents = (__bridge id)(image.CGImage);
- self.layerView1.layer.contentsGravity = kCAGravityResizeAspect;
-
- self.layerView1.layer.contentsScale = image.scale;
-
-
- tick = 0;
-
- [self performSelector:@selector(ChangeImage) withObject:nil afterDelay:0.25];
- }
-
- - (void)didReceiveMemoryWarning
- {
- [super didReceiveMemoryWarning];
-
- }
-
- - (void)ChangeImage
- {
- UIImage *image = [UIImage imageNamed:@"Snowman"];
-
- CGRect rect = CGRectMake(0, 0, 1, 1);
-
- if (tick > 5)
- {
- tick = 0;
- }
-
- switch (tick)
- {
- case 0:
- rect = CGRectMake(0, 0, 1, 0.75);
- break;
-
- case 1:
- rect = CGRectMake(0, 0, 1, 0.5);
- break;
-
- case 2:
- rect = CGRectMake(0, 0.25, 1, 0.5);
- break;
-
- case 3:
- rect = CGRectMake(0, 0.25, 1, 0.75);
- break;
-
- case 4:
- rect = CGRectMake(0, 0.5, 1, 1);
- break;
-
- case 5:
- rect = CGRectMake(0, 0.25, 1, 1);
- break;
-
- default:
- rect = CGRectMake(0, 0, 1, 1);
- break;
- }
-
- tick++;
-
- [self addStretchableImage:image withContentCenter:rect toLayer:self.layerView1.layer];
-
- [self performSelector:@selector(ChangeImage) withObject:nil afterDelay:0.1];
- }
-
- @end
简单的一个动画模拟如图:

顺带提一下IOS7的contentStretch更换为
-[UIImage resizableImageWithCapInsets:]
contentsRect这也是layer的一个重要属性,默认值是{0, 0, 1, 1}
- - (void)viewDidLoad
- {
- [super viewDidLoad];
-
- self.view.backgroundColor = [UIColor blackColor];
-
- UIImage *image = [UIImage imageNamed:@"Snowman"];
-
- self.layerView.layer.contents = (__bridge id)(image.CGImage);
- self.layerView.layer.contentsGravity = kCAGravityResizeAspect;
-
- self.layerView.layer.contentsScale = image.scale;
- }
结果以下:
稍微修改一下:
- - (void)viewDidLoad
- {
- [super viewDidLoad];
-
- self.view.backgroundColor = [UIColor blackColor];
-
- UIImage *image = [UIImage imageNamed:@"Snowman"];
-
- self.layerView.layer.contents = (__bridge id)(image.CGImage);
- self.layerView.layer.contentsGravity = kCAGravityResizeAspect;
-
- self.layerView.layer.contentsScale = image.scale;
- self.layerView.layer.contentsRect = CGRectMake(0, 0, 0.5, 0.5);
- }
结果如图:

你们能够看到增长了self.layerView.layer.contentsRect =CGRectMake(0,0,0.5,0.5);图片只剩下左上角了

还有一个发现self.layerView.layer.contentsScale = image.scale;不起做用了还原为原图大小,这个问题之后是须要注意的
以上是否是想到了什么相似东西

Custom Drawing 初涉基本Layer编程
代码我就不贴了,只是我简单的使用了一个CALayerDelegate
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx;
这个不须要在这里说了吧
- - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
- {
-
- CGContextSetLineWidth(ctx, 10.0f);
- CGContextSetStrokeColorWithColor(ctx, [UIColor redColor].CGColor);
- CGContextStrokeEllipseInRect(ctx, layer.bounds);
- }
以上全部例子(除了我本身YY的)都可在 http://www.informit.com/title/9780133440751 下载