GCD提供两种Dispatch Queue, 分别为Concurrent Dispatch Queue 和 Serial Dispatch Queue. 数据库
Serial Dispatch Queue 使用一个thread。 安全
Concurrent Dispatch Queue 使用多个thread。 多线程
获取Dispatch Queue: 并发
0)dispatch_queue_create app
dispatch_queue_t queue = dispatch_queue_create("name.of.your.queue",NULL);第一个参数为queue的名字,第二个参数传NULL代表要建立一个Serial Dispatch Queue, 传入DISPATCH_QUEUE_CONCURRENT 建立一个 Concurrent Dispatch Queue。
若是是对数据库表更新或更新文件,最好为每个表或文件创建一个Serial Dispatch Queue,这样能保证只有一个thread会对数据进行更新。 async
若是对那些不会引发数据不一致问题的任务,须要放到Concurrent Dispatch Queue执行。 函数
1)从Main Dispatch Queue/Global Dispatch Queue获取 spa
//main queue dispatch_queue_t mainQueue = dispatch_get_main_queue(); //global queue of high priority dispatch_queue_t globalHigh = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0); //global queue of default priority dispatch_queue_t globalDefault = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0); //global queue of low priority dispatch_queue_t globalLow = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW,0); //global queue of background priority dispatch_queue_t globalBackground = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND,0);Main Dispatch Queue -> Serial dispatch queue
Global Dispatch Queue -> Concurrent dispatch queue 线程
dispatch_set_target_queue: 主要用来给新建的queue设置优先级 code
dispatch_queue_t serialQueue = dispatch_queue_create("name.of.queue",NULL); dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND,0); dispatch_set_target_queue(serialQueue, globalQueue);须要注意的是,第一个参数是自定义的queue,而不是系统的queue。由于你不能给系统的queue设置权限。经过上面设置,serialQueue 就有了与globalQueue同样的优先级。其实这个函数不只能够设置queue的优先级,还能够设置queue之间的层级结构。
dispatch_after: 过一段时间执行queue中的task
dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, 3ull * NSEC_PER_SEC); dispatch_after(time, dispatch_get_main_queue(),^{ NSLog(@"after 3 seconds...");});
Dispatch Group
0)dispatch_group_notify
dispatch group 能够在group中的dispatch queue都执行完以后,经过一个dispatch_group_notify通知回调。
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0); dispatch_group_t group = dispatch_group_create(); dispatch_group_async(group, queue, ^{NSLog(@"task1");}); dispatch_group_async(group, queue, ^{NSLog(@"task2");}); dispatch_group_async(group, queue, ^{NSLog(@"task3");}); dispatch_group_notify(group, dispatch_get_main_queue(), ^{NSLog(@"finished...");});
输出总会保证"finished..."会在最后一句输出。
1)dispatch_group_wait
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0); dispatch_group_t group = dispatch_group_create(); dispatch_group_async(group, queue, ^{NSLog(@"task1");}); dispatch_group_async(group, queue, ^{NSLog(@"task2");}); dispatch_group_async(group, queue, ^{NSLog(@"task3");}); dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
dispatch_group_wait提供了一种相似超时的机制,固然若是等待时间设置为DISPATCH_TIME_FOREVER,功能和dispatch_group_notify是同样的。
dispatch_barrier_async
dispatch_barrier_async是一个可让当前任务等待queue其余任务完成再执行的函数。例如,从数据库读取数据是能够多线程并发读取的,由于这样提升效率。可是,更新数据库数据,就要保证只有一个线程进行更新操做。因此,当更新操做发生的时候,必定要保证读操做和其余更新操做等待。
dispatch_queue_t queue = dispatch_queue_create("barrier.queue", DISPATCH_QUEUE_CONCURRENT); dispatch_async(queue, read_block_0); dispatch_async(queue, read_block_1); dispatch_async(queue, read_block_2); dispatch_async(queue, read_block_3); dispatch_async(queue, read_block_4); dispatch_barrier_async(queue, update_block); dispatch_async(queue, read_block_5); dispatch_async(queue, read_block_6); dispatch_async(queue, read_block_7); dispatch_async(queue, read_block_8); dispatch_async(queue, read_block_9);这样就能够保证只有当更新操做结束后,才会进行其余数据库读操做,保证了数据的一致性。
dispatch_apply
dispatch_apply用于给一个block添加到dispatch queue若干次。 “for”循环
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0); dispatch_apply(10, queue, ^(size_t index) { NSLog(@"%zu",index);}); NSLog(@"done...");
dispatch_suspend/dispatch_resume
用于暂停和继续执行queue
dispatch semaphore
dispatch semaphore 适合处理比dispatch queue或者dispatch_barrier_async更小颗粒度的操做。
例如,
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0); NSMutableArray *array = [[NSMutableArray alloc] init]; for (int i = 0; i < 100000; i++) { dispatch_async(queue, ^{ [array addObject:[NSNumber numberWithInt:i]]; }); }
若是执行上段代码,由于NSMutableArray不是thread safe的,因此在global queue中对其进行添加对象,会致使程序crash掉。
使用dispatch semaphore咱们能够实现多线程对NSMutableArray进行操做
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0); dispatch_semaphore_t semaphore = dispatch_semaphore_create(1); NSMutableArray *array = [[NSMutableArray alloc] init]; for (int i = 0; i < 100000; i++) { dispatch_async(queue, ^{ dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); [array addObject:[NSNumber numberWithInt:i]]; dispatch_semaphore_signal(semaphore); }); }
dispatch semaphore 是一个信号量的counter,当counter为0,当前线程中止运行,当大于0,自减1,继续执行。
dispatch_semaphore_create
dispatch_semaphore_t semaphore = dispatch_semaphore_create(1);初始化一个counter为1的semaphore.
dispatch_semaphore_wait
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);等待counter大于0才运行,第二个参数为等待时间。执行后counter减1.
dispatch_semaphore_signal
dispatch_semaphore_signal(semaphore);给counter加1
因此在上面的代码中,就能够保证在wait和signal中的[array addObject:[NSNumber numberWithInt:i]]; 就只有一个thread进行操做,保证了线程安全。
dispatch_onece
保证了dispatch_once中的代码只会被执行一次,经常使用于单例。
+ (id)sharedManager { static MyManager *sharedMyManager = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedMyManager = [[self alloc] init]; }); return sharedMyManager; }