Handler 机制再了解

这里主要是先了解整个消息传递的过程,知道这样作的好处和必要性。而不是直接介绍里面的几个关键类,而后介绍这个机制,这样容易头晕。并且网络上已经有不少这样的文章了,那些做者所站的高度对于我这种初学者来讲有点高,我理解起来是比较稀里糊涂的,因此这里从一个问题出发,一步一步跟踪代码,这里只是搞清楚 handler 是怎么跨线程收发消息的,具体实现细节仍是参考网上的那些大神的 Blog 比较权威。
PS. 原本是想分章节书写,谁知道这一套军体拳打下来收不住了,因此下面基本是以一种很流畅的过程解释而不是很跳跃,细心看应该会对理解 Handler 机制有所收获。java

Q1: 假若有一个耗时的数据处理,并且数据处理的结果是对 UI 更新影响的,而 Android 中 UI 更新不是线程安全的,因此规定只能在主线程中更新。android

下面咱们有两种选择:安全

主线程版本:

public class MainActivity extends AppCompatActivity {

    private static final String TAG = "MainActivity";
    private Button btnTest;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.layout_test);

        init();
    }

    private void init() {
        btnTest = (Button) findViewById(R.id.btn_test);
        btnTest.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {

                // 伪装数据处理
                int i = 0;
                for (i = 0; i < 10; i++) {
                    try {
                        Thread.sleep(1000);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }

                // 伪装更新 UI
                Log.d(TAG, "Handle it!" + i);
            }
        });
    }
}复制代码

直接在主线程中处理数据,接着直接根据处理结果更新 UI。我想弊端你们都看到了,小则 UI 卡顿,大则形成 ANRbash

子线程版本:

public class MainActivity extends AppCompatActivity {

    private static final String TAG = "MainActivity";
    private Button btnTest;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.layout_test);

        init();
    }

    private void init() {
        btnTest = (Button) findViewById(R.id.btn_test);
        btnTest.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                new Thread(new Runnable() {
                    @Override
                    public void run() {
                        // 伪装数据处理
                        int i;
                        for (i = 0; i < 10; i++) {
                            try {
                                Thread.sleep(1000);
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }
                        // 返回处理结果
                        handler.sendEmptyMessage(i);
                    }
                }).start();
            }
        });
    }

    Handler handler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            // 伪装更新 UI
            Log.d(TAG, "Handle MSG = " + msg.what);
        }
    };
}复制代码

这是一种典型的处理方式,开一个子线程处理数据,经过 Android 中提供的 Handler 机制进行跨线程通信,把处理结果返回给主线程,进而更新 UI。这里咱们就是探讨 Handler 是如何把数据发送过去的。网络

到这里,咱们了解到的就是一个 Handler 的黑盒机制,子线程发送,主线程接收。接下来,咱们不介绍什么 ThreadLocalLooperMessageQueue。而是直接从上面的代码引出它们的存在,从原理了解它们存在的必要性,而后在谈它们内部存在的细节。app

一切罪恶源于 handler.sendEmptyMessage();,最终找到如下函数 sendMessageAtTime(Message msg, long uptimeMillis)less

Handler.class
/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}复制代码

MessageQueue 出来了,咱们避免不了了。里面主要是 Message next()enqueueMessage(Message msg, long when) 方法值得研究,可是如今还不是时候。async

MessageQueue queue = mQueue; 中能够看出咱们的 handler 对象里面包含一个 mQueue 对象。至于里面存的什么怎么初始化的如今也不用太关心。大概有个概念就是这是个消息队列,存的是消息就行,具体实现细节后面会慢慢水落石出。
后面的代码就是说若是 queue 为空则打印 log 返回 false;不然执行 enqueueMessage(queue, msg, uptimeMillis); 入队。那就好理解了,handler 发送信息实际上是直接把信息封装进一个消息队列。ide

Handler.class
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}复制代码

这里涉及 Message,先说下这个类的三个成员变量:函数

/*package*/ Handler target;

/*package*/ Runnable callback;

/*package*/ Message next;复制代码

因此 msg.target = this; 把当前 handler 传给了 msg。

中间的 if 代码先忽略,先走主线:执行了 MessageQueueenqueueMessage(msg, uptimeMillis);方法。接着看源码

MessageQueue.class
boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
        throw new IllegalStateException(msg + " This message is already in use.");
    }

    synchronized (this) {
        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();
            return false;
        }

        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue. Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }

        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}复制代码

代码有点长,不影响主线的小细节就不介绍了,那些也很容易看懂的,可是原理仍是值得分析。
if (mQuitting)...,直接看看源码初始化赋值的函数是在 void quit(boolean safe) 函数里面,这里猜想多是退出消息轮训,消息轮训的退出方式也是值得深究,不过这里不影响主线就不看了。 msg.markInUse(); msg.when = when; 标记消息在用并且继续填充 msg,下面就是看注释了。咱们前面介绍的 Message 成员变量 next 就起做用了,把 msg 链在一块儿了。因此这里的核心就是把 msg 以一种链表形式插进去。彷佛这一波分析结束了,在这里划张图总结下:


推荐本身根据所观察到的变量赋值进行绘制图画,这样印象更加深入。

OK,消息是存进去了,并且也是在 handler 所在的线程中。那么到底怎么取出信息呢?也就是前面小例子

Handler handler = new Handler() {
    @Override
    public void handleMessage(Message msg) {
        // 伪装更新 UI
        Log.d(TAG, "Handle MSG = " + msg.what);
    }
};复制代码

handleMessage() 何时调用?这里基本断了线索。可是若是你以前哪怕看过相似的一篇文章应该都知道其实在 Android 启动时 main 函数就作了一些操做。这些操做是必要的,这也就是为何咱们不能直接在子线程中 new Handler();

public static void main(String[] args) {
    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
    SamplingProfilerIntegration.start();

    // CloseGuard defaults to true and can be quite spammy. We
    // disable it here, but selectively enable it later (via
    // StrictMode) on debug builds, but using DropBox, not logs.
    CloseGuard.setEnabled(false);

    Environment.initForCurrentUser();

    // Set the reporter for event logging in libcore
    EventLogger.setReporter(new EventLoggingReporter());

    // Make sure TrustedCertificateStore looks in the right place for CA certificates
    final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
    TrustedCertificateStore.setDefaultUserDirectory(configDir);

    Process.setArgV0("<pre-initialized>");

    Looper.prepareMainLooper(); // -------1

    ActivityThread thread = new ActivityThread();
    thread.attach(false);

    if (sMainThreadHandler == null) {
        sMainThreadHandler = thread.getHandler(); // -------2
    }

    if (false) {
        Looper.myLooper().setMessageLogging(new
                LogPrinter(Log.DEBUG, "ActivityThread"));
    }

    // End of event ActivityThreadMain.
    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
    Looper.loop(); // -------3

    throw new RuntimeException("Main thread loop unexpectedly exited");
}复制代码

能够看出这里在获取 sMainThreadHandler 以前进行了 Looper.prepareMainLooper(); 操做,以后进行了 Looper.loop(); 操做。

下面开始分析:

Loopr.class
 /** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */
public static void prepare() {
    prepare(true);
}

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

/** * Initialize the current thread as a looper, marking it as an * application's main looper. The main looper for your application * is created by the Android environment, so you should never need * to call this function yourself. See also: {@link #prepare()} */
public static void prepareMainLooper() {
    prepare(false);
    synchronized (Looper.class) {
        if (sMainLooper != null) {
            throw new IllegalStateException("The main Looper has already been prepared.");
        }
        sMainLooper = myLooper();
    }
}

/** * Return the Looper object associated with the current thread. Returns * null if the calling thread is not associated with a Looper. */
public static @Nullable Looper myLooper() {
    return sThreadLocal.get();
}复制代码

前两个方法是在本身建立 Looper 的时候用,第三个是主线程本身用的。因为这里消息传递以主线程为线索。prepare(false);说明了这是主线程,在 sThreadLocal.set(new Looper(quitAllowed)); 中的 quitAllowed 为 false 则说明主线程的 MessageQueue 轮训不能 quit。这句代码里还有 ThreadLocal 的 set() 方法。先不深究实现,容易晕,这里须要知道的就是把一个 Looper 对象“放进”了 ThreadLocal,换句话说,经过 ThreadLocal 能够获取不一样的 Looper。
最后的 sThreadLocal.get(); 展现了 get 方法。说明到这时 Looper 已经存在啦。
如今看看 Looper 类的成员变量吧!

Looper.class
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static Looper sMainLooper;  // guarded by Looper.class

final MessageQueue mQueue;
final Thread mThread;复制代码

在这里先介绍一下 ThreadLocal 的上帝视角吧。直接源码,能够猜想这是经过一个 ThreadLocalMap 的内部类对线程进行一种 map。传进来的泛型 T 正是咱们的 looper。因此 ThreadLocal 能够根据当前线程查找该线程的 Looper,具体怎么查找推荐看源码,这里就不介绍了。

/**
 * Returns the value in the current thread's copy of this
 * thread-local variable.  If the variable has no value for the
 * current thread, it is first initialized to the value returned
 * by an invocation of the {@link #initialValue} method.
 *
 * @return the current thread's value of this thread-local
 */
public T get() {
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null) {
        ThreadLocalMap.Entry e = map.getEntry(this);
        if (e != null)
            return (T)e.value;
    }
    return setInitialValue();
}

 * Sets the current thread's copy of this thread-local variable
 * to the specified value.  Most subclasses will have no need to
 * override this method, relying solely on the {@link #initialValue}
 * method to set the values of thread-locals.
 *
 * @param value the value to be stored in the current thread's copy of
 *        this thread-local.
 */
public void set(T value) {
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null)
        map.set(this, value);
    else
        createMap(t, value);
}复制代码

分析到这里,handler 和 looper 都有了,可是消息仍是没有取出来?
这是看第三句 Looper.loop();

Looper.class
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */
public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }

        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }

        final long traceTag = me.mTraceTag;
        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }
        try {
            msg.target.dispatchMessage(msg);
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }

        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }

        msg.recycleUnchecked();
    }
}复制代码

一开始也是获取 Looper,可是那么多 Looper 怎么知道这是哪一个 Looper 呢?这先放着待会立刻解释。把 loop() 函数主要功能搞懂再说。
接下来就是获取 Looper 中的 MessageQueue了,等等,这里提出一个疑问,前面说了 Handler 中也存在 MessageQueue,那这之间存在什么关系吗?(最后你会发现实际上是同一个)
先往下看,一个死循环,也就是轮训消息喽,中间有一句 msg.target.dispatchMessage(msg); 而前面介绍 msg.target 是 handler 型参数。因此和 handler 联系上了。

Handler.class
/** * Handle system messages here. */
public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}复制代码

逻辑很简单,总之就是调动了咱们重写的 handleMessage() 方法。

Step 1:Looper.prepare();

在 Looper 中有一个静态变量 sThreadLocal,把建立的 looper “存在” 里面,建立 looper 的同时建立 MessageQueue,而且和当前线程挂钩。

Step 2:new Handler();

经过上帝 ThreadLocal,并根据当前线程,可获取 looper,进而获取 MessageQueue,Callback之类的。
```java
Handler.class
/**

  • Use the {@link Looper} for the current thread with the specified callback interface
  • and set whether the handler should be asynchronous.
    *
  • Handlers are synchronous by default unless this constructor is used to make
  • one that is strictly asynchronous.
    *
  • Asynchronous messages represent interrupts or events that do not require global ordering
  • with respect to synchronous messages. Asynchronous messages are not subject to
  • the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
    *
  • @param callback The callback interface in which to handle messages, or null.
  • @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
  • each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
    *
  • @hide
    */
    public Handler(Callback callback, boolean async) {
    if (FIND_POTENTIAL_LEAKS) {
    final Class<? extends Handler> klass = getClass();
     if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
             (klass.getModifiers() & Modifier.STATIC) == 0) {
         Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
             klass.getCanonicalName());
     }复制代码
    }
mLooper = Looper.myLooper();
if (mLooper == null) {
    throw new RuntimeException(
        "Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue; // 前面的两个 MessageQueue 联系起来了,疑问已解答。
mCallback = callback;
mAsynchronous = async;复制代码

}
`` 这个函数能够说明在 new Handler() 以前该线程必需有 looper,因此要在这以前调用Looper.prepare();`。

Step 3:Looper.loop();

进行消息循环。

基本到这里整个过程应该是清楚了,这里我画下个人理解。

那么咱们如今来看一下 handler 是怎么准确发送信息和处理信息的。注意在 handler 发送信息以前,一、二、3 步已经完成。因此该获取的线程已经获取,直接往该线程所在的 MessageQueue 里面塞信息就好了,反正该信息会在该 handler 所在线程的 looper 中循环,最终会经过消息的 target 参数调用 dispatchMessage(),而在 dispatchMessage() 中会调用咱们重写的 handleMessage() 函数。

多谢阅读

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