这一章可能比较长,由于这一章我会把生命周期
,transaction
,setState
放到一块儿说明. 组件的生命周期分为二个部分react
在上一章对于组件的挂载已经作了详细的说明,可是涉及到组件生命周期部分被略过.接下来我将对其深刻解析. 组件的挂载涉及到二个比较重要的生命周期方法componentWillMount
和componentDidMount
.面试
componentWillMount
对于componentWillMount
这个函数玩过React
的都知道他是组件render
以前的触发. 可是若是我再具体点呢. 是在实例以前?仍是实例以后?仍是构建成真实dom
以前?仍是构建成真实dom
以前,渲染以前?估计不少人不知道吧.因此在面试的时候不管你对React
有多熟,仍是尽可能不要说"精通"二字.(大佬除外)算法
componentWillMount
是组件更新以前触发,因此直接从ReactCompositeComponent.mountComponent
里面找bash
// this.performInitialMount
if (inst.componentWillMount) {
debugger
if ("development" !== "production") {
measureLifeCyclePerf(
function() {
return inst.componentWillMount();
},
debugID,
"componentWillMount"
);
} else {
inst.componentWillMount();
}
// When mounting, calls to `setState` by `componentWillMount` will set
// `this._pendingStateQueue` without triggering a re-render.
if (this._pendingStateQueue) {
inst.state = this._processPendingState(
inst.props,
inst.context
);
}
}
复制代码
代码在performInitialMount
函数里面,因此在实例以后,虚拟dom
构建真实dom
以前触发的架构
componentDidMount
直接看代码吧app
var markup;
if (inst.unstable_handleError) {
markup = this.performInitialMountWithErrorHandling(
renderedElement,
hostParent,
hostContainerInfo,
transaction,
context
);
} else {
markup = this.performInitialMount(
renderedElement,
hostParent,
hostContainerInfo,
transaction,
context
);
}
if (inst.componentDidMount) {
if ("development" !== "production") {
transaction
.getReactMountReady()
.enqueue(function() {
measureLifeCyclePerf(
function() {
return inst.componentDidMount();
},
_this._debugID,
"componentDidMount"
);
});
} else {
transaction
.getReactMountReady()
.enqueue(
inst.componentDidMount,
inst
);
}
}
复制代码
它是出如今markup
(真实dom)以后.可是确定不会在这里面执行,由于在markup
还没插入到container
里面呢。回顾一下上一章的内容MountComponentIntoNode
方法mountComponent
以后还有个setInnerHTML(container, markup)
只有这个函数执行完以后componentDidMount
才能执行.dom
注意performInitialMount
方法 看看下面的代码异步
class A extends React.Component {
render(){
return <K />
}
}
<App>
<A />
</App>
复制代码
this.componentDidMount
的执行顺序是K-->A--->App
. 由于APP
执行到 this.performInitialMount
就开始深度遍历了.而后执行A
,A
又遍历执行K
. K执行完才向上执行. 了解了他们的执行顺序咱们看看函数
transaction
.getReactMountReady()
.enqueue(function() {
measureLifeCyclePerf(
function() {
return inst.componentDidMount();
},
_this._debugID,
"componentDidMount"
);
});
复制代码
再看看这个transaction
是在哪里生成的oop
var transaction = ReactUpdates.ReactReconcileTransaction.getPooled(
/* useCreateElement */
!shouldReuseMarkup &&
ReactDOMFeatureFlags.useCreateElement
);
transaction.perform(
mountComponentIntoNode,
null,
componentInstance,
container,
transaction,
shouldReuseMarkup,
context
);
复制代码
transaction
是React
里面一个很是核心的功能. 出如今不少个地方,不搞清楚transtion
源代码是没办法读下去的.
看看官方给出的流程图
* <pre>
* wrappers (injected at creation time)
* + +
* | |
* +-----------------|--------|--------------+
* | v | |
* | +---------------+ | |
* | +--| wrapper1 |---|----+ |
* | | +---------------+ v | |
* | | +-------------+ | |
* | | +----| wrapper2 |--------+ |
* | | | +-------------+ | | |
* | | | | | |
* | v v v v | wrapper
* | +---+ +---+ +---------+ +---+ +---+ | invariants
* perform(anyMethod) | | | | | | | | | | | | maintained
* +----------------->|-|---|-|---|-->|anyMethod|---|---|-|---|-|-------->
* | | | | | | | | | | | |
* | | | | | | | | | | | |
* | | | | | | | | | | | |
* | +---+ +---+ +---------+ +---+ +---+ |
* | initialize close |
* +-----------------------------------------+
* </pre>
var TransactionImpl = {
reinitializeTransaction: function () {
this.transactionWrappers = this.getTransactionWrappers();
if (this.wrapperInitData) {
this.wrapperInitData.length = 0;
} else {
this.wrapperInitData = [];
}
this._isInTransaction = false;
},
_isInTransaction: false,
getTransactionWrappers: null,
isInTransaction: function () {
return !!this._isInTransaction;
},
perform: function (method, scope, a, b, c, d, e, f) {
!!this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.perform(...): Cannot initialize a transaction when there is already an outstanding transaction.') : _prodInvariant('27') : void 0;
var errorThrown;
var ret;
try {
this._isInTransaction = true;
errorThrown = true;
this.initializeAll(0);
ret = method.call(scope, a, b, c, d, e, f);
errorThrown = false;
} finally {
try {
if (errorThrown) {
try {
this.closeAll(0);
} catch (err) {}
} else {
this.closeAll(0);
}
} finally {
this._isInTransaction = false;
}
}
return ret;
},
initializeAll: function (startIndex) {
var transactionWrappers = this.transactionWrappers;
for (var i = startIndex; i < transactionWrappers.length; i++) {
var wrapper = transactionWrappers[i];
try {
this.wrapperInitData[i] = OBSERVED_ERROR;
this.wrapperInitData[i] = wrapper.initialize ? wrapper.initialize.call(this) : null;
} finally {
if (this.wrapperInitData[i] === OBSERVED_ERROR) {
try {
this.initializeAll(i + 1);
} catch (err) {}
}
}
}
},
closeAll: function (startIndex) {
!this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.closeAll(): Cannot close transaction when none are open.') : _prodInvariant('28') : void 0;
var transactionWrappers = this.transactionWrappers;
for (var i = startIndex; i < transactionWrappers.length; i++) {
var wrapper = transactionWrappers[i];
var initData = this.wrapperInitData[i];
var errorThrown;
try {
errorThrown = true;
if (initData !== OBSERVED_ERROR && wrapper.close) {
wrapper.close.call(this, initData);
}
errorThrown = false;
} finally {
if (errorThrown) {
try {
this.closeAll(i + 1);
} catch (e) {}
}
}
}
this.wrapperInitData.length = 0;
}
};
module.exports = TransactionImpl;
复制代码
Transaction
的主要做用就是包装一个函数,函数的执行交给Transaction
,同时Transaction会在函数执行先后执行被注入的Wrappers
,一个Wrapper
有二个方法initialize
和close
。Wrapper
是经过getTransactionWrappers
方法注入的
代码很简单,很容易看明白我就具体说明下每一个函数和关键属性的做用
perform
执行注入的函数fn
和wrappers
,执行顺序为initializeAll
--> fn
-->closeAll
initializeAll
执行全部Wrapper
的initialize
方法closeAll
执行全部Wrapper
的close
方法reinitializeTransaction
初始化isInTransaction
判断事务是否在执行了解了Transaction
咱们再来仔细分析下上面的代码
var transaction = ReactUpdates.ReactReconcileTransaction.getPooled(
/* useCreateElement */
!shouldReuseMarkup &&
ReactDOMFeatureFlags.useCreateElement
);
复制代码
ReactReconcileTransaction
对transition
作了一成包装
ReactReconcileTransaction
var TRANSACTION_WRAPPERS = [
SELECTION_RESTORATION,
EVENT_SUPPRESSION,
ON_DOM_READY_QUEUEING
];
if ("development" !== "production") {
TRANSACTION_WRAPPERS.push({
initialize:
ReactInstrumentation.debugTool.onBeginFlush,
close: ReactInstrumentation.debugTool.onEndFlush
});
}
function ReactReconcileTransaction(useCreateElement) {
this.reinitializeTransaction();
this.renderToStaticMarkup = false;
this.reactMountReady = CallbackQueue.getPooled(
null
);
this.useCreateElement = useCreateElement;
}
var Mixin = {
getTransactionWrappers: function() {
return TRANSACTION_WRAPPERS;
},
getReactMountReady: function() {
return this.reactMountReady;
},
getUpdateQueue: function() {
return ReactUpdateQueue;
},
checkpoint: function() {
// reactMountReady is the our only stateful wrapper
return this.reactMountReady.checkpoint();
},
rollback: function(checkpoint) {
this.reactMountReady.rollback(checkpoint);
},
destructor: function() {
CallbackQueue.release(this.reactMountReady);
this.reactMountReady = null;
}
};
复制代码
getTransactionWrappers
方法里面返回的是TRANSACTION_WRAPPERS
他的值有4个也就是说注入了四个Wrapper
。具体看看ON_DOM_READY_QUEUEING
这个Wraper
;
var ON_DOM_READY_QUEUEING = {
/**
* Initializes the internal `onDOMReady` queue.
*/
initialize: function() {
this.reactMountReady.reset();
},
/**
* After DOM is flushed, invoke all registered `onDOMReady` callbacks.
*/
close: function() {
this.reactMountReady.notifyAll();
}
};
复制代码
this.reactMountReady
是一个队列, 在组件构建真实dom
以后
transaction
.getReactMountReady()
.enqueue(function() {
measureLifeCyclePerf(
function() {
return inst.componentDidMount();
},
_this._debugID,
"componentDidMount"
);
});
复制代码
会将componentDidMount
方法push进入队列里面. 而mountComponentIntoNode
(插入到了document
中了)执行完毕以后会执行ON_DOM_READY_QUEUEING.close
方法也就是this.reactMountReady.notifyAll()
方法,释放队列中全部的元素。
componentDidMount
是经过一个队列来维护的,由于队列是先进先出的.而最里层的组件是最新执行!
this.setState
先看看下面二段代码, console.log(this.props.name, this.state.k)
输入结果是什么?会输出二次吗?为何?
class Child extends React.Component {
state = {
k:null
}
render(){
console.log(this.props.name, this.state.k)
return (<div onClick={() => {
this.setState({ k:12}) // (1)
this.props.onChange("leiwuyier"); // (2)
}}>
child
</div>)
}
}
class App extends React.Component {
state = {
name:"leiwuyi"
}
render(){
return (
<div>
<Child name={this.state.name} onChange={(name) => {
this.setState({
name
})
}}></Child>
</div>
)
}
}
复制代码
若是把(1)
和(2)
调换位置呢?输出的结果又什么怎么样的呢? 答案就是只会输出一次"leiwuyi",12
.
setState()
是异步的,因此(1)
和(2)
调换位置没什么区别.Child
实例(指的是instance
)属性的updateBatchNumber
设置为null
因此Child
组件不会独自更新一次;带着这二个问题来看this.setState()
的代码
ReactComponent.prototype.setState = function(partialState,callback) {
...
...
this.updater.enqueueSetState(this, partialState);
};
复制代码
this.updater
是在实例的时候被赋值的.
function ReactComponent(props, context, updater) {
this.props = props;
this.context = context;
this.refs = emptyObject;
// We initialize the default updater but the real one gets injected by the
// renderer.
this.updater = updater || ReactNoopUpdateQueue;
}
复制代码
上一章说过. 实例是执行在ReactCompositeComponent.mountComponent
var updateQueue = transaction.getUpdateQueue();
// Initialize the public class
var doConstruct = shouldConstruct(Component);
var inst = this._constructComponent(
doConstruct,
publicProps,
publicContext,
updateQueue
);
复制代码
最终追踪到getUpdateQueue
方法是在ReactUpdateQueue
类里面
enqueueSetState: function( publicInstance,partialState ) {
if ("development" !== "production") {
ReactInstrumentation.debugTool.onSetState();
"development" !== "production"
? warning(
partialState != null,
"setState(...): You passed an undefined or null state object; " +
"instead, use forceUpdate()."
)
: void 0;
}
var internalInstance = getInternalInstanceReadyForUpdate(
publicInstance,
"setState"
);
if (!internalInstance) {
return;
}
var queue =
internalInstance._pendingStateQueue ||
(internalInstance._pendingStateQueue = []);
queue.push(partialState);
enqueueUpdate(internalInstance);
},
复制代码
首先拿到实例internalInstance
(上一章说到过的具备mountComponent
方法的那个实例) 而后将state
存到一个队列queue
里面. 接下来看看enqueueUpdate
方法
var ReactDefaultBatchingStrategy = {
isBatchingUpdates: false,
batchedUpdates: function(callback, a, b, c, d, e) {
var alreadyBatchingUpdates =
ReactDefaultBatchingStrategy.isBatchingUpdates;
ReactDefaultBatchingStrategy.isBatchingUpdates = true;
if (alreadyBatchingUpdates) {
return callback(a, b, c, d, e);
} else {
return transaction.perform();
}
}
};
function enqueueUpdate(component) {
ensureInjected();
if (!batchingStrategy.isBatchingUpdates) {
batchingStrategy.batchedUpdates(
enqueueUpdate,
component
);
return;
}
dirtyComponents.push(component);
if (component._updateBatchNumber == null) {
component._updateBatchNumber =
updateBatchNumber + 1;
}
}
复制代码
batchingStrategy.isBatchingUpdates
是控制组件的更新. 合成事件那块有时间我会新开一个章详细讲解。
onClick={() => {this.setState({});console.log(1)}}
复制代码
点击以后其实会执行batchingStrategy.batchedUpdates()
方法,因为isBatchingUpdates
为false因此最终执行的是
transaction.perform(() => {this.setState({}));console.log(1)})
复制代码
执行以后.isBatchingUpdates
被设置为true
前面对事务说的很清楚了.
// 这是注入的二个warpper
var RESET_BATCHED_UPDATES = {
initialize: emptyFunction,
close: function() {
ReactDefaultBatchingStrategy.isBatchingUpdates = false;
}
};
var FLUSH_BATCHED_UPDATES = {
initialize: emptyFunction,
close: ReactUpdates.flushBatchedUpdates.bind(
ReactUpdates
)
};
// 因此执行顺序是
FLUSH_BATCHED_UPDATES.initialize()
RESET_BATCHED_UPDATES.initialize()
this.setState({});console.log(1);
FLUSH_BATCHED_UPDATES.close()
RESET_BATCHED_UPDATES.close()
复制代码
isBatchingUpdates
为true
了因此this.setState
执行的dirtyComponents.push(component)
,push
以后 this.setState({})
也就执行完了,而后执行console.log(1)
;最后经过FLUSH_BATCHED_UPDATES.close
更新组件.
在事件函数里面的
this.setState()的isBatchingUpdates为true
,因此只会放入dirtyComponents
,函数执行完毕,才会更新组件。这就是解释了this.setState
为何是异步的缘由
// 有了dirtyComponents以后
for (var i = 0; i < len; i++) {
var component = dirtyComponents[i];
ReactReconciler.performUpdateIfNecessary(
component,
transaction.reconcileTransaction,
updateBatchNumber
);
==>
performUpdateIfNecessary: function(internalInstance, transaction, updateBatchNumber) {
// 做了一层判断,为何Child不会独自更新一次,缘由就在这里
if ( internalInstance._updateBatchNumber !== updateBatchNumber) {
return;
}
internalInstance.performUpdateIfNecessary(
transaction
);
}
==>
updateComponent(){
// 执行componentWillReceiveProps方法
if (
willReceive &&
inst.componentWillReceiveProps
) {
if ("development" !== "production") {
measureLifeCyclePerf(
function() {
return inst.componentWillReceiveProps(
nextProps,
nextContext
);
},
this._debugID,
"componentWillReceiveProps"
);
} else {
inst.componentWillReceiveProps(
nextProps,
nextContext
);
}
}
// 合并state
var nextState = this._processPendingState(
nextProps,
nextContext
);
// 执行shouldComponentUpdate
var shouldUpdate = true;
if (!this._pendingForceUpdate) {
if (inst.shouldComponentUpdate) {
if ("development" !== "production") {
shouldUpdate = measureLifeCyclePerf(
function() {
return inst.shouldComponentUpdate(
nextProps,
nextState,
nextContext
);
},
this._debugID,
"shouldComponentUpdate"
);
} else {
shouldUpdate = inst.shouldComponentUpdate(
nextProps,
nextState,
nextContext
);
}
}
..
}
// 更新组件
if (shouldUpdate) {
this._performComponentUpdate(
nextParentElement,
nextProps,
nextState,
nextContext,
transaction,
nextUnmaskedContext
);
}
}
}
复制代码
注意合并
state
是在何时,是在componentWillReceiveProps
以后shouldComponentUpdate
以前进行的. 合并state
以后是不能再进行setState()
操做的.由于合并之的后_pendingStateQueue
为null
,再这以后使用setState()
会将_pendingStateQueue
设置为true
,_pendingStateQueue
为true
就会又一次执行updateComponent
无限循环下去, 这解释了shouldComponentUpdate, componentWillUpdate, render, componentDidUpdate
里面不能作this.setState
操做.
那为何在componentWillReceiveProps
里面能够进行setState()
操做componentWillReceiveProps
的时候不也是为true
吗?由于componentWillReceiveProps
有作
// 组件内部的this.setState,prevParentElement与nextParentElement是相等的. 因此willReceive为false不会再循环执行componentWillReceiveProps了
if (prevParentElement !== nextParentElement) {
willReceive = true;
}
复制代码
流程图以下
处理了componentWillReceiveProps
和shouldComponentUpdate
这二个生命周期以后而后对组件进行更新this._performComponentUpdate
if (inst.componentWillUpdate) {
if ("development" !== "production") {
measureLifeCyclePerf(
function() {
return inst.componentWillUpdate(
nextProps,
nextState,
nextContext
);
},
this._debugID,
"componentWillUpdate"
);
} else {
inst.componentWillUpdate(
nextProps,
nextState,
nextContext
);
}
}
this._updateRenderedComponent(
transaction,
unmaskedContext
);
if (hasComponentDidUpdate) {
if ("development" !== "production") {
transaction
.getReactMountReady()
.enqueue(function() {
measureLifeCyclePerf(
inst.componentDidUpdate.bind(
inst,
prevProps,
prevState,
prevContext
),
_this2._debugID,
"componentDidUpdate"
);
});
} else {
transaction
.getReactMountReady()
.enqueue(
inst.componentDidUpdate.bind(
inst,
prevProps,
prevState,
prevContext
),
inst
);
}
}
复制代码
是否是感到很是眼熟,跟组件的挂载很是相似, 先执行componentWillUpdate
方法而后经过_updateRenderedComponent
递归的更新组件,更新完成以后执行transaction
里面的Wrapper
中的close
方法, close
将释放componentDidUpdate
的队列.
说到这里,组件的生命周期也就是讲完了. 还有三个比较核心的点.
diff
算法 (同级之间的比较,更新先后的虚拟dom
究竟是如何对比的)React
合成系统究竟是什么?)fiber
架构 (React16
版本革命性的变革)