three.js 中文文档 5.绘制直线

5.绘制直线

标签: three.jsapp

好比你想绘制一条直线或者一个圆,而不是网格状体。首先须要设置渲染器,场景和摄像机(参考第一节)dom

咱们须要以下代码:code

var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 500);
camera.position.set(0, 0, 100);
camera.lookAt(new THREE.Vector3(0, 0, 0));

var scene = new THREE.Scene();

下一步就是肯定材质。对于线条咱们必须用 LineBasicMaterail 或者 LineDashedMaterial(虚线)。three

//建立一个蓝色的线条基本材质
var material = new THREE.LineBasicMaterial({color:0x0000ff});

事后咱们须要有数个顶点的 Geometry(几何体) 或BufferGeometry(缓冲几何体),推荐BufferGeometry,它显示更出色,为了简便,咱们在这里用Geometry。it

var geometry = new THREE.Geometry();
//Vector3 是三维矢量,参数理解为为x,y,z坐标
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(-10, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 10, 0));
geometry.vertices.push(new THREE.Vector3(10, 0, 0));

注意到线条是按照顶点坐标连续链接起来的,而不包含起始点和结束点的那条线(线条不会闭合)io

既然咱们有了两条线段和一种材质,咱们能把他们
合在一块儿造成一条轨迹线。渲染

var line = new THREE.Line(geometry, material);

剩下的就是调用渲染器将它加入场景中标签

scene.add(line);
renderer.render(scene, camera);

你能看到由两条蓝色线条组成的向上箭头。co

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