Zepto.js touch模块深刻分析 解决手机点击事件

源码:

// Zepto.js // (c) 2010-2015 Thomas Fuchs // Zepto.js may be freely distributed under the MIT license. ; (function($) {  var touch = {},   touchTimeout, tapTimeout, swipeTimeout, longTapTimeout,   longTapDelay = 750,   gesture   function swipeDirection(x1, x2, y1, y2) {    return Math.abs(x1 - x2) >=     Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down')   }   function longTap() {    longTapTimeout = null    if (touch.last) {     touch.el.trigger('longTap')     touch = {}    }   }   function cancelLongTap() {    if (longTapTimeout) clearTimeout(longTapTimeout)    longTapTimeout = null   }   function cancelAll() {    if (touchTimeout) clearTimeout(touchTimeout)    if (tapTimeout) clearTimeout(tapTimeout)    if (swipeTimeout) clearTimeout(swipeTimeout)    if (longTapTimeout) clearTimeout(longTapTimeout)    touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null    touch = {}   }   function isPrimaryTouch(event) {    return (event.pointerType == 'touch' ||     event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary   }   function isPointerEventType(e, type) {    return (e.type == 'pointer' + type ||     e.type.toLowerCase() == 'mspointer' + type)   }  $(document).ready(function() {   var now, delta, deltaX = 0,    deltaY = 0,    firstTouch, _isPointerType   if ('MSGesture' in window) {    gesture = new MSGesture()    gesture.target = document.body   }   $(document)    .bind('MSGestureEnd', function(e) {     var swipeDirectionFromVelocity =      e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null;     if (swipeDirectionFromVelocity) {      touch.el.trigger('swipe')      touch.el.trigger('swipe' + swipeDirectionFromVelocity)     }    })    .on('touchstart MSPointerDown pointerdown', function(e) {     if ((_isPointerType = isPointerEventType(e, 'down')) && !isPrimaryTouch(e)) return     firstTouch = _isPointerType ? e : e.touches[0]     if (e.touches && e.touches.length === 1 && touch.x2) {      // Clear out touch movement data if we have it sticking around      // This can occur if touchcancel doesn't fire due to preventDefault, etc.      touch.x2 = undefined      touch.y2 = undefined     }     now = Date.now()     delta = now - (touch.last || now)     touch.el = $('tagName' in firstTouch.target ? firstTouch.target : firstTouch.target.parentNode)     touchTimeout && clearTimeout(touchTimeout)     touch.x1 = firstTouch.pageX     touch.y1 = firstTouch.pageY     if (delta > 0 && delta <= 250) touch.isDoubleTap = true     touch.last = now     longTapTimeout = setTimeout(longTap, longTapDelay)     // adds the current touch contact for IE gesture recognition     if (gesture && _isPointerType) gesture.addPointer(e.pointerId);    })    .on('touchmove MSPointerMove pointermove', function(e) {     if ((_isPointerType = isPointerEventType(e, 'move')) && !isPrimaryTouch(e)) return     firstTouch = _isPointerType ? e : e.touches[0]     cancelLongTap()     touch.x2 = firstTouch.pageX     touch.y2 = firstTouch.pageY     deltaX += Math.abs(touch.x1 - touch.x2)     deltaY += Math.abs(touch.y1 - touch.y2)    })    .on('touchend MSPointerUp pointerup', function(e) {     if ((_isPointerType = isPointerEventType(e, 'up')) && !isPrimaryTouch(e)) return     cancelLongTap()     // swipe     if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||      (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30))      swipeTimeout = setTimeout(function() {       touch.el.trigger('swipe')       touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))       touch = {}      }, 0)     // normal tap     else if ('last' in touch)     // don't fire tap when delta position changed by more than 30 pixels,     // for instance when moving to a point and back to origin      if (deltaX < 30 && deltaY < 30) {       // delay by one tick so we can cancel the 'tap' event if 'scroll' fires       // ('tap' fires before 'scroll')       tapTimeout = setTimeout(function() {        // trigger universal 'tap' with the option to cancelTouch()   // (cancelTouch cancels processing of single vs double taps for faster 'tap' response) var event = $.Event('tap')  event.cancelTouch = cancelAll  touch.el.trigger(event) // trigger double tap immediately if (touch.isDoubleTap) { if (touch.el) touch.el.trigger('doubleTap')  touch = {}  } // trigger single tap after 250ms of inactivity else {  touchTimeout = setTimeout(function() {  touchTimeout = null if (touch.el) touch.el.trigger('singleTap')  touch = {}  }, 250)  }  }, 0)  } else {  touch = {}  }  deltaX = deltaY = 0  }) // when the browser window loses focus, // for example when a modal dialog is shown, // cancel all ongoing events  .on('touchcancel MSPointerCancel pointercancel', cancelAll) // scrolling the window indicates intention of the user // to scroll, not tap or swipe, so cancel all ongoing events  $(window).on('scroll', cancelAll)  })  ;  ['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown', 'doubleTap', 'tap', 'singleTap', 'longTap'  ].forEach(function(eventName) {  $.fn[eventName] = function(callback) { return this.on(eventName, callback)  }  }) })(Zepto) 
View Code

分析:

var now, delta, touch = {};
$(document)
    .on('touchstart', startListener) .on('touchmove', moveListener) .on('touchend', endListener);

一、是单击仍是双击

function startListener(e){  now = Date.now();  delta = now - (touch.last || now);  // 手指连续轻触两次,时间间隔大于0,小于等于.25s,则为双击,反之单击  if ( delta > 0 && delta <= 250 ) {   touch.isDoubleTap = true;  }  touch.last = now; } 

二、处理手指长按

var longTapTimeout, longTapDelay = 750; function longTap() {  longTapTimeout = null  if (touch.last) {   touch.el.trigger('longTap')   touch = {}  } } function cancelLongTap() {  if (longTapTimeout) clearTimeout(longTapTimeout)  longTapTimeout = null } function startListener(e){  // 默认就是长按,若是手指未移动和离开,超过.75s就触发longTap  longTapTimeout = setTimeout(longTap, longTapDelay) } function moveListener(e){  // 若是手指轻触屏幕后未超过.75s,则取消手指长按监听  longTapTimeout = setTimeout(longTap, longTapDelay) } function endListener(e){  // 若是手指轻触屏幕后未超过.75s,则取消手指长按监听  longTapTimeout = setTimeout(longTap, longTapDelay) } 

三、是滑动(swipe)仍是轻触(tap)

// 若是手指移动屏幕超过30像素,则触发相应的滑动事件,swipeLeft, swipeRight, swipeUp, swipeDown function endListener(e){  // swipe  if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||   (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) {   swipeTimeout = setTimeout(function() {    touch.el.trigger('swipe')    touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))    touch = {}   }, 0);  }  else {   // handle tap   // 关于处理tap事件,请看第四点  } } 

四、轻触 tap, singleTap, doubleTap

4.一、什么时候触发 tap ?javascript

条件1:手指移动不超过30像素java

if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) || (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) { // swipe } else { // tap }

条件2:依据条件1,基本上能够触发tap了,可是还考虑了另外一种状况,手指滑动屏幕后又滑动到起始点,那么:sql

!Math.abs(touch.x1 - touch.x2) > 30) === !Math.abs(touch.y1 - touch.y2) > 30) === true;

为了避免触发tap事件,这里又加了条件限制,理解这点很重要this

if (deltaX < 30 && deltaY < 30) { // handle tap }

注意:spa

deltaX !== Math.abs(touch.x1 - touch.x2);
deltaY !== Math.abs(touch.y1 - touch.y2);

请看 moveListener 中的代码:指针

function moveListener(e){  // ...  touch.x2 = firstTouch.pageX  touch.y2 = firstTouch.pageY  deltaX += Math.abs(touch.x1 - touch.x2)  deltaY += Math.abs(touch.y1 - touch.y2) } 

例: deltaX的计算,你懂得...orm

if ( Math.abs(touch.x1 - touch.x2) === 10 ) { deltaX = 10 + 9 + 8 + ... + 0; }

4.二、处理tap,doubleTap,singleTap三者之间的关系对象

function cancelAll() {  if (touchTimeout) clearTimeout(touchTimeout)  if (tapTimeout) clearTimeout(tapTimeout)  if (swipeTimeout) clearTimeout(swipeTimeout)  if (longTapTimeout) clearTimeout(longTapTimeout)  touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null  // 这句很重要,将影响全部须要对touch对象属性判断的语句  touch = {} } function endListener(e){  tapTimeout = setTimeout(function() {   var event = $.Event('tap')   // tap事件对象event能够取消后续绑定的doubleTap, singleTap处理器   event.cancelTouch = cancelAll   touch.el.trigger(event)   // 当即触发双击事件   if (touch.isDoubleTap) {    if (touch.el) touch.el.trigger('doubleTap')    touch = {}   }   // 定时.25s后再触发单击事件   else {    touchTimeout = setTimeout(function() {     touchTimeout = null     if (touch.el) touch.el.trigger('singleTap')     touch = {}    }, 250)   }  }, 0) } 

例如:如何在tap事件处理器中取消 doubleTap或singleTap事件监听器事件

$('body')
 .on('tap', function(e){   console.log('tap');   // 执行下面语句将影响是否触发绑定的 doubleTap或singleTap 处理器   e.cancelTouch();  })  .on('doubleTap', function(e){   console.log('doubleTap');  })  .on('singleTap', function(e){   console.log('singleTap');  }); // 'tap' 

五、兼容指针事件系统

// 判断是不是指针事件类型 function isPointerEventType(e, type) {  return (e.type == 'pointer' + type ||   e.type.toLowerCase() == 'mspointer' + type) } // 判断是不是第一个touch或pointer事件对象 function isPrimaryTouch(event) {  return (event.pointerType == 'touch' ||   event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary } // 若是是指针类型是 pointerdown 或 pointermove 或 pointerup 且 不是第一个touch 或 pointer 事件对象,返回空, // 直接屏蔽了第二个、第三...的触摸处理 if ((_isPointerType = isPointerEventType(e, 'down')) && !isPrimaryTouch(e)) return if ((_isPointerType = isPointerEventType(e, 'move')) && !isPrimaryTouch(e)) return if ((_isPointerType = isPointerEventType(e, 'up')) && !isPrimaryTouch(e)) return 

六、 快捷注册事件ip

['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown', 'doubleTap', 'tap', 'singleTap', 'longTap' ].forEach(function(eventName) { $.fn[eventName] = function(callback) { return this.on(eventName, callback) } });

你能够用 on 方法注册事件,也能够快捷注册,下面两种方式都是同样的,相似jQuery用法

$('body').on('tap', function(){ console.log('body trigger tap event'); }); $('body').tap(function(){ console.log('body trigger tap event'); });

篇尾总结:

源码中大部分代码都已经解析完毕,若有不合理的地方,还请赐教,touch模块的中全部的事件都支持冒泡,可是不会对原生的touch事件产生影响,另外全部元素绑定的事件都是在文档document元素的touchend处理中触发,

若是页面中有一元素在原生touch事件中阻止了冒泡,那么页面中全部元素注册的 zepto touch事件都不会被触发,慎重慎重...,

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