Socket描述了一个IP、端口对。它简化了程序员的操做,知道对方的IP以及PORT就能够给对方发送消息,再由服务器端来处理发送的这些消息。因此,Socket必定包含了通讯的双发,即客户端(Client)与服务端(server)。 1)服务端利用Socket监听端口; 2)客户端发起链接; 3)服务端返回信息,创建链接,开始通讯; 4)客户端,服务端断开链接。 1套接字(socket)概念 套接字(socket)是通讯的基石,是支持TCP/IP协议的网络通讯的基本操做单元。 应用层经过传输层进行数据通讯时,TCP会遇到同时为多个应用程序进程提供并发服务的问题。多个TCP链接或多个应用程序进程可能须要经过同一个 TCP协议端口传输数据。为了**区别不一样的应用程序进程和链接**,许多计算机操做系统为应用程序与TCP/IP协议交互提供了套接字(Socket)接口。应 用层能够和传输层经过Socket接口,区分来自不一样应用程序进程或网络链接的通讯,实现数据传输的并发服务。 2 创建socket链接 创建Socket链接至少须要一对套接字,其中一个运行于客户端,称为ClientSocket,另外一个运行于服务器端,称为ServerSocket。 套接字之间的链接过程分为三个步骤:服务器监听,客户端请求,链接确认。 服务器监听:服务器端套接字并不定位具体的客户端套接字,而是处于等待链接的状态,实时监控网络状态,等待客户端的链接请求。 客户端请求:指客户端的套接字提出链接请求,要链接的目标是服务器端的套接字。为此,客户端的套接字必须首先描述它要链接的服务器的套接字,指出服务器端套接字的地址和端口号,而后就向服务器端套接字提出链接请求。 链接确认:当服务器端套接字监听到或者说接收到客户端套接字的链接请求时,就响应客户端套接字的请求,创建一个新的线程,把服务器端套接字的描述发 给客户端,一旦客户端确认了此描述,双方就正式创建链接。而服务器端套接字继续处于监听状态,继续接收其余客户端套接字的链接请求。 四、SOCKET链接与TCP链接 建立Socket链接时,能够指定使用的传输层协议,Socket能够支持不一样的传输层协议(TCP或UDP),当使用TCP协议进行链接时,该Socket链接就是一个TCP链接。 五、Socket链接与HTTP链接 因为一般状况下Socket链接就是TCP链接,所以Socket链接一旦创建,通讯双方便可开始相互发送数据内容,直到双方链接断开。但在实际网 络应用中,客户端到服务器之间的通讯每每须要穿越多个中间节点,例如路由器、网关、防火墙等,大部分防火墙默认会关闭长时间处于非活跃状态的链接而致使 Socket 链接断连,所以须要经过轮询告诉网络,该链接处于活跃状态。 而HTTP链接使用的是“请求—响应”的方式,不只在请求时须要先创建链接,并且须要客户端向服务器发出请求后,服务器端才能回复数据。 不少状况下,须要服务器端主动向客户端推送 iphone的标准推荐CFNetwork C库编程.可是编程比较烦躁。在其它OS每每用类来封装的对Socket函数的处理。好比MFC的CAsysncSocket.在iphone也有相似于 开源项目.cocoa AsyncSocket库, 官方网站:http://code.google.com/p/cocoaasyncsocket/ 它用来简化 CFnetwork的调用. 一.在项目引入ASyncSocket库 1.下载ASyncSocket库源码 2.把ASyncSocket库源码加入项目:只须要增长RunLoop目录中的AsyncSocket.h、AsyncSocket.m、AsyncUdpSocket.h和AsyncUdpSocket.m四个文件。 3.在项目增长CFNetwork框架 在Framework目录右健,选择Add-->Existing Files... , 选择 CFNetwork.framework 二.TCP客户端 1. 在controller头文件定义AsyncSocket对象 import import "AsyncSocket.h" @interface HelloiPhoneViewController : UIViewController { UITextField * textField; AsyncSocket * asyncSocket; } @property (retain, nonatomic) IBOutlet UITextField *textField; (IBAction) buttonPressed: (id)sender; (IBAction) textFieldDoneEditing: (id)sender; @end 2.在须要联接地方使用connectToHost联接服务器 其中initWithDelegate的参数中self是必须。这个对象指针中的各个Socket响应的函数将被ASyncSocket所调用. asyncSocket = [[AsyncSocket alloc] initWithDelegate:self]; NSError *err = nil; if(![asyncSocket connectToHost:host on:port error:&err]) { NSLog(@"Error: %@", err); } 3.增长Socket响应事件 由于initWithDelegate把将当前对象传递进去,这样只要在当前对象方法实现相应方法. 4.关于NSData对象 不管SOCKET收发都采用NSData对象.它的定义是 http://developer.apple.com/library/mac /#documentation/Cocoa/Reference/Foundation/Classes/NSData_Class/Reference/Reference.html NSData主要是带一个(id)data指向的数据空间和长度 length. NSString 转换成NSData 对象 NSData* xmlData = [@"testdata" dataUsingEncoding:NSUTF8StringEncoding]; NSData 转换成NSString对象 NSData * data; NSString *result = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; 4.发送数据 AsyncSocket writeData 方法来发送数据,它有以下定义 - (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag; 如下是一个实例语句. NSData* aData= [@"test data" dataUsingEncoding: NSUTF8StringEncoding]; [sock writeData:aData withTimeout:-1 tag:1]; 在onSocket重载函数,有如定义采用是专门用来处理SOCKET的发送数据的: -(void)onSocket(AsyncSocket *)sock didWriteDataWithTag:(long)tag { NSLog(@"thread(%),onSocket:%p didWriteDataWithTag:%d",[[NSThread currentThread] name], sock,tag); } 5.接收Socket数据. 在onSocket重载函数,有如定义采用是专门用来处理SOCKET的接收数据的. -(void) onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag 在中间将其转换成NSString进行显示. NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"===%@",aStr); [aStr release]; Asyncsocket的例子: 下面是用开源的库Asyncsocket的例子:
//
// SocketDemoViewController.h
// SocketDemo
//
// Created by xiang xiva on 10-7-10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "AsyncSocket.h"
#define SRV_CONNECTED 0
#define SRV_CONNECT_SUC 1
#define SRV_CONNECT_FAIL 2
#define HOST_IP @"192.168.110.1"
#define HOST_PORT 8080
@interface SocketDemoViewController : UIViewController {
UITextField *inputMsg;
UILabel *outputMsg;
AsyncSocket *client;
}
@property (nonatomic, retain) AsyncSocket *client;
@property (nonatomic, retain) IBOutlet UITextField *inputMsg;
@property (nonatomic, retain) IBOutlet UILabel *outputMsg;
- (int) connectServer: (NSString *) hostIP port:(int) hostPort;
- (void) showMessage:(NSString *) msg;
- (IBAction) sendMsg;
- (IBAction) reConnect;
- (IBAction) textFieldDoneEditing:(id)sender;
- (IBAction) backgroundTouch:(id)sender;
@end
//
// SocketDemoViewController.m
// SocketDemo
//
// Created by xiang xiva on 10-7-10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "SocketDemoViewController.h"
@implementation SocketDemoViewController
@synthesize inputMsg, outputMsg;
@synthesize client;
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
//[super viewDidLoad];
[self connectServer:HOST_IP port:HOST_PORT];
//监听读取
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
self.client = nil;
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (int) connectServer: (NSString *) hostIP port:(int) hostPort{
if (client == nil) {
client = [[AsyncSocket alloc] initWithDelegate:self];
NSError *err = nil;
//192.168.110.128
if (![client connectToHost:hostIP onPort:hostPort error:&err]) {
NSLog(@"%@ %@", [err code], [err localizedDescription]);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[@"Connection failed to host "
stringByAppendingString:hostIP]
message:[[[NSString alloc]initWithFormat:@"%@",[err code]] stringByAppendingString:[err localizedDescription]]
delegate:self
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
//client = nil;
return SRV_CONNECT_FAIL;
} else {
NSLog(@"Conectou!");
return SRV_CONNECT_SUC;
}
}
else {
[client readDataWithTimeout:-1 tag:0];
return SRV_CONNECTED;
}
}
- (IBAction) reConnect{
int stat = [self connectServer:HOST_IP port:HOST_PORT];
switch (stat) {
case SRV_CONNECT_SUC:
[self showMessage:@"connect success"];
break;
case SRV_CONNECTED:
[self showMessage:@"It's connected,don't agian"];
break;
default:
break;
}
}
- (IBAction) sendMsg{
NSString *inputMsgStr = self.inputMsg.text;
NSString * content = [inputMsgStr stringByAppendingString:@"rn"];
NSLog(@"%a",content);
NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding];
[client writeData:data withTimeout:-1 tag:0];
//[data release];
//[content release];
//[inputMsgStr release];
//继续监听读取
//[client readDataWithTimeout:-1 tag:0];
}
#pragma mark -
#pragma mark close Keyboard
- (IBAction) textFieldDoneEditing:(id)sender{
[sender resignFirstResponder];
}
- (IBAction) backgroundTouch:(id)sender{
[inputMsg resignFirstResponder];
}
#pragma mark socket uitl
- (void) showMessage:(NSString *) msg{
UIAlertView * alert = [[UIAlertView alloc]initWithTitle:@"Alert!"
message:msg
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
#pragma mark socket delegate
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{
[client readDataWithTimeout:-1 tag:0];
}
- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
{
NSLog(@"Error");
}
- (void)onSocketDidDisconnect:(AsyncSocket *)sock
{
NSString *msg = @"Sorry this connect is failure";
[self showMessage:msg];
[msg release];
client = nil;
}
- (void)onSocketDidSecure:(AsyncSocket *)sock{
}
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{
NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"Hava received datas is :%@",aStr);
self.outputMsg.text = aStr;
[aStr release];
[client readDataWithTimeout:-1 tag:0];
}
#pragma mark dealloc
- (void)dealloc {
[client release];
[inputMsg release];
[outputMsg release];
[super dealloc];
}
@end