XCode Interface Builder开发——2app
制做一个简易功能的计算器并不是难事,可是其中要考虑的不一样状况却仍有许多,稍不留神就会踩坑。
例如:ide
按照编译原理中的三元式的思想,为了区分输入的第一运算对象和第二运算对象,我分别将其命名为firstNum和secondNum,并将它们做为ViewController的属性。而且为了区分计算器当前处于何种模式下(点击小数点后的小数模式、点击负号的负号模式、待第二个数输入的模式等等),我又将各类不一样的BOOL型变量设置为其属性供各类方法下调用。网站
话很少说,看代码:ui
// // ViewController.m // MyFirstApp // // Created by solist on 2019/1/31. // Copyright © 2019 solist. All rights reserved. // #import "ViewController.h" @interface ViewController () @property(nonatomic) double firstNum; @property(nonatomic) double secondNum; @property(nonatomic) BOOL fistNumIsActive; @property(nonatomic) BOOL isWaitingForSecondNum; @property(nonatomic) BOOL isTappingSecondNum; @property(nonatomic) BOOL isNegativeNum; @property(nonatomic) BOOL isBeginNegativeNum; @property(nonatomic) BOOL isAfterEqual; @property(nonatomic) BOOL isTappingDecimals; @property(nonatomic) float decimalRecord; @property(nonatomic,weak) NSString *operation; @property (weak, nonatomic) IBOutlet UITextField *result; @end @implementation ViewController //初始化属性 - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. _firstNum=0.0; _secondNum=0.0; _fistNumIsActive=YES; _isTappingSecondNum=NO; _isWaitingForSecondNum=NO; _isNegativeNum=NO; _isBeginNegativeNum=NO; _isAfterEqual=NO; _isTappingDecimals=NO; _decimalRecord=0.1; [self updateScreen:0.0]; } //更新屏幕数据(对象方法,在不一样的按钮响应事件中调用) -(void)updateScreen:(double) num{ _result.text=[NSString stringWithFormat:@"%f", num]; } //清空(与清空“AC”的Btn链接) - (IBAction)AC { _result.text=@"0"; _firstNum=0.0; _secondNum=0.0; //更新数据 [self updateScreen:_firstNum]; _fistNumIsActive=YES; _isWaitingForSecondNum=NO; _isTappingSecondNum=NO; _isNegativeNum=NO; _isBeginNegativeNum=NO; _isAfterEqual=NO; _isTappingDecimals=NO; _decimalRecord=0.1; _operation=@"nil"; } //正负数转换(与负号“-”的Btn链接) - (IBAction)pnConversion{ if(_isWaitingForSecondNum||_firstNum==0){ _isBeginNegativeNum=!_isBeginNegativeNum; _isNegativeNum=!_isNegativeNum; //_secondNum=0; _isWaitingForSecondNum=NO; if(_isBeginNegativeNum&&!_isAfterEqual){ [self updateScreen:-0.0]; } else if(_isAfterEqual){ _firstNum=-_firstNum; [self updateScreen:_firstNum]; } else{ [self updateScreen:+0.f]; } } else{ _isNegativeNum=!_isNegativeNum; if(!_isTappingSecondNum){ //修改第一个数的符号位 _firstNum=0-_firstNum; [self updateScreen:_firstNum]; } else{ if(_fistNumIsActive){ //当修改数为结果时 //修改第一个数的符号位 _firstNum=0-_firstNum; [self updateScreen:_firstNum]; } else{ //修改第二个数的符号位 _secondNum=0-_secondNum; if(_firstNum==0){ _firstNum=-0.0; } [self updateScreen:_secondNum]; } } } } //百分号转换(与百分号“%”的Btn链接) - (IBAction)percentageConversion { if(!_isTappingSecondNum) { //将第一个数改成百分数 _firstNum=_firstNum/100.0; [self updateScreen:_firstNum]; } else{ if(_fistNumIsActive){ //当修改数为结果时 //将第一个数改成百分数 _firstNum=_firstNum/100.0; [self updateScreen:_firstNum]; } else{ //将第二个数改成百分数 _secondNum=_secondNum/100.0; [self updateScreen:_secondNum]; } } } //除法(与乘号“x”的Btn链接) - (IBAction)divide { //取消小数功能 _decimalRecord=0.1; //一、输入等号后继续输入的状况 if(_isAfterEqual){ _isAfterEqual=!_isAfterEqual; } _isNegativeNum=NO; _isBeginNegativeNum=NO; //二、连续输入的状况 if(_isTappingSecondNum){ NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"]; //得到上次的运算符 NSUInteger item = [operationsArray indexOfObject:_operation]; float theResult; switch (item) { case 0: theResult=_firstNum+_secondNum; break; case 1: theResult=_firstNum-_secondNum; break; case 2: theResult=_firstNum*_secondNum; break; case 3: theResult=_firstNum/_secondNum; default: break; } //在屏幕上输出结果 [self updateScreen:theResult]; //更新firstNum _firstNum=theResult; } //更新firstNum _firstNum=[_result.text floatValue]; //修改运算符号,并通知下一步为输入secondNum _isWaitingForSecondNum=YES; _fistNumIsActive=NO; _secondNum=0; _operation=@"divide"; _isTappingSecondNum=NO; _isTappingDecimals=NO; } //乘法(与乘号“✖️”的Btn链接) - (IBAction)multi { //取消小数功能 _decimalRecord=0.1; if(_isAfterEqual){ _isAfterEqual=!_isAfterEqual; } _isNegativeNum=NO; _isBeginNegativeNum=NO; //连续输入的状况 if(_isTappingSecondNum){ NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"]; //得到上次的运算符 NSUInteger item = [operationsArray indexOfObject:_operation]; float theResult; switch (item) { case 0: theResult=_firstNum+_secondNum; break; case 1: theResult=_firstNum-_secondNum; break; case 2: theResult=_firstNum*_secondNum; break; case 3: theResult=_firstNum/_secondNum; default: break; } //在屏幕上输出结果 [self updateScreen:theResult]; //更新firstNum _firstNum=theResult; } //更新firstNum _firstNum=[_result.text floatValue]; //修改运算符号,并通知下一步为输入secondNum _isWaitingForSecondNum=YES; _fistNumIsActive=NO; _secondNum=0; _operation=@"multi"; _isTappingSecondNum=NO; _isTappingDecimals=NO; } //减法(与减号“-”的Btn链接) - (IBAction)sub { //取消小数功能 _decimalRecord=0.1; if(_isAfterEqual){ _isAfterEqual=!_isAfterEqual; } _isNegativeNum=NO; _isBeginNegativeNum=NO; //连续输入的状况 if(_isTappingSecondNum){ NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"]; //得到上次的运算符 NSUInteger item = [operationsArray indexOfObject:_operation]; float theResult; switch (item) { case 0: theResult=_firstNum+_secondNum; break; case 1: theResult=_firstNum-_secondNum; break; case 2: theResult=_firstNum*_secondNum; break; case 3: theResult=_firstNum/_secondNum; default: break; } //在屏幕上输出结果 [self updateScreen:theResult]; //更新firstNum _firstNum=theResult; } //更新firstNum _firstNum=[_result.text floatValue]; //修改运算符号,并通知下一步为输入secondNum _isWaitingForSecondNum=YES; _fistNumIsActive=NO; _secondNum=0; _operation=@"sub"; _isTappingSecondNum=NO; _isTappingDecimals=NO; } //加法(与“+”的Btn链接) - (IBAction)add { //取消小数功能 _decimalRecord=0.1; if(_isAfterEqual){ _isAfterEqual=!_isAfterEqual; } _isNegativeNum=NO; _isBeginNegativeNum=NO; //连续输入的状况 if(_isTappingSecondNum){ NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"]; //得到上次的运算符 NSUInteger item = [operationsArray indexOfObject:_operation]; float theResult; switch (item) { case 0: theResult=_firstNum+_secondNum; break; case 1: theResult=_firstNum-_secondNum; break; case 2: theResult=_firstNum*_secondNum; break; case 3: theResult=_firstNum/_secondNum; default: break; } //在屏幕上输出结果 [self updateScreen:theResult]; //更新firstNum _firstNum=theResult; } //更新firstNum _firstNum=[_result.text floatValue]; //修改运算符号,并通知下一步为输入secondNum _isWaitingForSecondNum=YES; _fistNumIsActive=NO; _secondNum=0; _operation=@"add"; _isTappingSecondNum=NO; _isTappingDecimals=NO; } //等号(与等号的Btn链接) - (IBAction)equal { //取消小数功能 _decimalRecord=0.1; _isNegativeNum=NO; _isBeginNegativeNum=NO; _isTappingSecondNum=NO; NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"]; NSUInteger item = [operationsArray indexOfObject:_operation]; //特殊状况:secondNum未输入,按secondNum=firstNum if(_isWaitingForSecondNum){ _secondNum=_firstNum; } //进行计算 float theResult; BOOL error=NO; switch (item) { case 0: theResult=_firstNum+_secondNum; break; case 1: theResult=_firstNum-_secondNum; break; case 2: theResult=_firstNum*_secondNum; break; case 3: if(_secondNum==0.0){ error=YES; }else{ theResult=_firstNum/_secondNum; } break; default: //当无运算符时,即清空后只输入了firstNum theResult=_firstNum; break; } //在屏幕上输出结果 if(error){ //输出错误提示 _result.text=@"错误"; _firstNum=0.0; } else{ [self updateScreen:theResult]; } //为下一次计算作准备 _firstNum=theResult; _secondNum=0.0; _fistNumIsActive=YES; _isWaitingForSecondNum=YES; _isTappingSecondNum=NO; _isBeginNegativeNum=NO; _isNegativeNum=NO; _isAfterEqual=YES; } //点击数字1(与数字1的Btn链接) - (IBAction)_1 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-1.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-1.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+1.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+1.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-1.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-1.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+1.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+1.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_2 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-2.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-2.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+2.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+2.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-2.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-2.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+2.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+2.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_3 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-3.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-3.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+3.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+3.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-3.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-3.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+3.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+3.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_4 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-4.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-4.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+4.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+4.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-4.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-4.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+4.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+4.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_5 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-5.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-5.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+5.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+5.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-5.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-5.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+5.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+5.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_6 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-6.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-6.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+6.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+6.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-6.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-6.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+6.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+6.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_7 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-7.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-7.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+7.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+7.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-7.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-7.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+7.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+7.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_8 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-8.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-8.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+8.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+8.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-8.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-8.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+8.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+8.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_9 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-9.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-9.0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+9.0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+9.0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-9.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-9.f; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+9.f*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+9.f; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } - (IBAction)_0 { //进行下一轮的计算 if(_isAfterEqual){ [self AC]; } if(_fistNumIsActive){ //正在输入第一个数 if(_isNegativeNum){ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum-0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0-0; } } else{ if(_isTappingDecimals){ //输入了小数点模式后 _firstNum=_firstNum+0*_decimalRecord; _decimalRecord*=0.1; } else{ _firstNum=_firstNum*10.0+0; } } //更新屏幕 [self updateScreen:_firstNum]; _isWaitingForSecondNum=NO; } else{ //正在输入第二个数 _isTappingSecondNum=YES; if(_isNegativeNum){ //_secondNum=_secondNum*10.f-1.f; if(_isTappingDecimals){ _secondNum=_secondNum-0*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f-0; } } else{ //_secondNum=_secondNum*10.f+1.f; if(_isTappingDecimals){ _secondNum=_secondNum+0*_decimalRecord; _decimalRecord*=0.1; } else{ _secondNum=_secondNum*10.f+0; } } //更新屏幕 [self updateScreen:_secondNum]; _isWaitingForSecondNum=NO; } } //小数点(与小数点“.”的Btn链接) - (IBAction)decimalPoint { //当输入完小数点再输入数字后再次输入小数点则无效 if(_decimalRecord==0.1f){ _isTappingDecimals=!_isTappingDecimals; } //判断当前数字是否为整数 double tmp=[_result.text doubleValue]; double eps = 1e-10; BOOL isInteger = tmp - floor(tmp) < eps; if(_isTappingDecimals&&isInteger){ NSString*content =_result.text; NSMutableAttributedString*attributeString = [[NSMutableAttributedString alloc]initWithString:content]; NSUInteger Loc = [[attributeString string] rangeOfString:@"."].location; // 须要改变的区间 NSRange range = NSMakeRange(Loc, 1); // 改变小数点颜色 [attributeString addAttribute:NSForegroundColorAttributeName value:[UIColor redColor] range:range]; // 为label添加Attributed [_result setAttributedText:attributeString]; } else{ NSString*content =_result.text; NSMutableAttributedString*attributeString = [[NSMutableAttributedString alloc]initWithString:content]; NSUInteger Loc = [[attributeString string] rangeOfString:@"."].location; // 须要改变的区间 NSRange range = NSMakeRange(Loc, 1); // 改变小数点颜色 [attributeString addAttribute:NSForegroundColorAttributeName value:[UIColor blackColor] range:range]; // 为label添加Attributed [_result setAttributedText:attributeString]; } //若按完j运算符再点击小数点时,更新屏幕显示(+0或-0) if(_isWaitingForSecondNum&&_isTappingDecimals){ [self updateScreen:0.0]; NSString*content =_result.text; NSMutableAttributedString*attributeString = [[NSMutableAttributedString alloc]initWithString:content]; NSUInteger Loc = [[attributeString string] rangeOfString:@"."].location; // 须要改变的区间 NSRange range = NSMakeRange(Loc, 1); // 改变小数点颜色 [attributeString addAttribute:NSForegroundColorAttributeName value:[UIColor redColor] range:range]; // 为label添加Attributed [_result setAttributedText:attributeString]; } } @end
以前我将firstNum和secondNum的类型设置的是float,在一开始的调试过程当中一直未出现问题,可是当写小数功能时发现了问题,当我利用nsLog打印出结果时发现:111.01+0.001的结果不等于111.011而是等于111.01098......,后来发现是由于float自身的精度问题(7位有效数字),在将float修改成double(16位有效数字)后有所改善,但遇到位数更多的小数仍会出现该问题。
关于精度的问题,我以为这个网站讲的不错,能够参考这个网站:https://www.jianshu.com/p/9cbed21f37fe
对于须要更多精确计算的方法,也能够试试封装的NSDecimalNumber类,在这里由于没怎么用过,就不说了。
整体来讲,此次设计遇到的问题主要集中在逻辑设计,须要考虑到用户的误操做(被除数为0等状况)以及数字精度问题,其余来讲没有难度,能够看成IOS的初学练手。atom
我主要是经过修改按钮的layer.cornerRadius属性来实现的,这里我提供一个简单的方法,直接经过storyBoard来进行设置,以下图所示:
设计