通过代码以及instruments工具测试,如下更正bash
官方对离屏渲染产生性能问题也进行了优化:框架
iOS 9.0 以前UIimageView跟UIButton设置圆角都会触发离屏渲染。工具
iOS 9.0 以后UIButton设置圆角会触发离屏渲染,而UIImageView里png图片设置圆角不会触发离屏渲染了,若是设置其余阴影效果之类的仍是会触发离屏渲染的。post
代码:性能
UIImageView *imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"TestImage"]];
// 只需设置layer层的两个属性
// 设置圆角
imageView.layer.cornerRadius = 50;
// 将多余的部分切掉
imageView.layer.masksToBounds = YES;
[self.view addSubview:imageView];
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这个方法里maskToBounds会触发离屏渲染,GPU在当前屏幕缓冲区外新开辟了一个渲染缓冲区进行工做,也就是离屏渲染,这会给咱们带来额外的性能损耗,若是这样的圆角操做达到必定数量,会触发缓冲区的频繁合并和上下文的频繁切换,性能的代价会宏观的表如今用户体验上<掉帧>。测试
代码:优化
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
imageView.image = [UIImage imageNamed:@"TestImage.jpg"];
// 开始对imageView进行画图
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, NO, 0.0);
// 使用贝塞尔曲线画出一个圆形图
[[UIBezierPath bezierPathWithRoundedRect:imageView.bounds cornerRadius:imageView.frame.size.width] addClip];
[imageView drawRect:imageView.bounds];
imageView.image = UIGraphicsGetImageFromCurrentImageContext();
// 结束画图
UIGraphicsEndImageContext();
[self.view addSubview:imageView];
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代码:spa
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 200, 100, 100)];
imageView.image = [UIImage imageNamed:@"TestImage.jpg"];
// 开始对imageView进行画图
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, NO, 0.0);
// 获取图形上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 设置一个范围
CGRect rect = CGRectMake(0, 0, imageView.frame.size.width, imageView.frame.size.height);
// 根据一个rect建立一个椭圆
CGContextAddEllipseInRect(ctx, rect);
// 裁剪
CGContextClip(ctx);
// 讲原照片画到图形上下文
[imageView.image drawInRect:rect];
// 从上下文上获取裁剪后的照片
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
// 关闭上下文
UIGraphicsEndImageContext();
imageView.image = image;
[self.view addSubview:imageView];
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代码:3d
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 200, 100, 100)];
imageView.image = [UIImage imageNamed:@"TestImage.jpg"];
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:imageView.bounds byRoundingCorners:UIRectCornerAllCorners
cornerRadii:imageView.bounds.size];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc]init];
// 设置大小
maskLayer.frame = imageView.bounds;
// 设置图形样子
maskLayer.path = maskPath.CGPath;
imageView.layer.mask = maskLayer;
[self.view addSubview:imageView];
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方法:code
+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect
byRoundingCorners:(UIRectCorner)corners
cornerRadii:(CGSize)cornerRadii;
corners参数指定了要成为圆角的角, 枚举类型以下:
typedef NS_OPTIONS(NSUInteger, UIRectCorner) {
UIRectCornerTopLeft = 1 << 0,
UIRectCornerTopRight = 1 << 1,
UIRectCornerBottomLeft = 1 << 2,
UIRectCornerBottomRight = 1 << 3,
UIRectCornerAllCorners = ~0UL
};
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实现代码:
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 200, 200, 200)];
imageView.image = [UIImage imageNamed:@"TestImage.jpg"];
// 绘制圆角 需设置的圆角 使用"|"来组合
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:imageView.bounds byRoundingCorners:UIRectCornerTopLeft |
UIRectCornerBottomRight cornerRadii:CGSizeMake(30, 30)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc]init];
// 设置大小
maskLayer.frame = imageView.bounds;
// 设置图形样子
maskLayer.path = maskPath.CGPath;
imageView.layer.mask = maskLayer;
[self.view addSubview:imageView];
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效果图:
网上不少说,第四种方法最好,对内存的消耗最少,并且渲染快速。
实际测试以后,结果是不同的,具体能够参考笔记-圆角四种方法的对比以及性能检测