/** * 经过这个方法提交的线程,将在新的线程,或者已有的(线程池)线程中执行 * * * If the task cannot be submitted for execution, either because this * executor has been shutdown or because its capacity has been reached, * the task is handled by the current {@code RejectedExecutionHandler}. * * @param command the task to execute * @throws RejectedExecutionException at discretion of * {@code RejectedExecutionHandler}, if the task * cannot be accepted for execution * @throws NullPointerException if {@code command} is null */ public void execute(Runnable command) { if (command == null) throw new NullPointerException(); /* * Proceed in 3 steps: * * 1. If fewer than corePoolSize threads are running, try to * start a new thread with the given command as its first * task. The call to addWorker atomically checks runState and * workerCount, and so prevents false alarms that would add * threads when it shouldn't, by returning false. * * 2. If a task can be successfully queued, then we still need * to double-check whether we should have added a thread * (because existing ones died since last checking) or that * the pool shut down since entry into this method. So we * recheck state and if necessary roll back the enqueuing if * stopped, or start a new thread if there are none. * * 3. If we cannot queue task, then we try to add a new * thread. If it fails, we know we are shut down or saturated * and so reject the task. */ int c = ctl.get(); //c是线程池运行状态值和线程数目|的值,经过c既能够取得线程数目也能够取得线程池运行状态。 if (workerCountOf(c) < corePoolSize) {//若是当前线程数量小于corePoolSize if (addWorker(command, true)) //调用addWorker 第二个参数传true,以corePoolSize做为线程池边界,建立一个新线程 return; c = ctl.get(); } //不然,加入等待队列 if (isRunning(c) && workQueue.offer(command)) {//若是把任务放入处理队列成功 int recheck = ctl.get(); if (! isRunning(recheck) && remove(command))//线程池不在运行,从队列中删除任务,执行拒绝策略 reject(command); else if (workerCountOf(recheck) == 0)//若果线程池为空,建立一个空任务线程,去执行等待队列中的任务 addWorker(null, false); } //若是添加失败,第二个参数传false,以maximumPoolSize做为线程池边界添加线程 else if (!addWorker(command, false))//,若是添加失败,执行拒绝策略 reject(command); } //具体看下addWorker /* * Methods for creating, running and cleaning up after workers */ /** * Checks if a new worker can be added with respect to current * pool state and the given bound (either core or maximum). If so, * the worker count is adjusted accordingly, and, if possible, a * new worker is created and started, running firstTask as its * first task. This method returns false if the pool is stopped or * eligible to shut down. It also returns false if the thread * factory fails to create a thread when asked. If the thread * creation fails, either due to the thread factory returning * null, or due to an exception (typically OutOfMemoryError in * Thread#start), we roll back cleanly. * * @param firstTask the task the new thread should run first (or * null if none). Workers are created with an initial first task * (in method execute()) to bypass queuing when there are fewer * than corePoolSize threads (in which case we always start one), * or when the queue is full (in which case we must bypass queue). * Initially idle threads are usually created via * prestartCoreThread or to replace other dying workers. * * @param core if true use corePoolSize as bound, else * maximumPoolSize. (A boolean indicator is used here rather than a * value to ensure reads of fresh values after checking other pool * state). * @return true if successful */ private boolean addWorker(Runnable firstTask, boolean core) { retry: for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty())) return false; for (;;) { int wc = workerCountOf(c); if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize)) return false; if (compareAndIncrementWorkerCount(c))//能够添加,先把线程数目加1 break retry; c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { final ReentrantLock mainLock = this.mainLock; w = new Worker(firstTask);//给任务建立新线程 final Thread t = w.thread; if (t != null) { mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int c = ctl.get(); int rs = runStateOf(c); if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // precheck that t is startable throw new IllegalThreadStateException(); workers.add(w);//把新线程加入线程池 int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { t.start();//开始用新线程执行任务。 workerStarted = true; } } } finally { if (! workerStarted)//若是添加执行失败,把线程从线程池删除。 addWorkerFailed(w); } return workerStarted; } //接着看下Worker类, 它是一个私有内部类 private final class Worker extends AbstractQueuedSynchronizer implements Runnable { /** * This class will never be serialized, but we provide a * serialVersionUID to suppress a javac warning. */ private static final long serialVersionUID = 6138294804551838833L; /** Thread this worker is running in. Null if factory fails. */ final Thread thread; /** Initial task to run. Possibly null. */ Runnable firstTask; /** Per-thread task counter */ volatile long completedTasks; /** * Creates with given first task and thread from ThreadFactory. * @param firstTask the first task (null if none) */ Worker(Runnable firstTask) { ///两个私有变量 具体执行任务的线程thread,由线程工厂建立和要执行的任务firstTask setState(-1); // inhibit interrupts until runWorker this.firstTask = firstTask; this.thread = getThreadFactory().newThread(this); } /** Delegates main run loop to outer runWorker */ public void run() {//开始执行任务,重点看下面执行方法,它是父类的runWorker方法 runWorker(this); } // Lock methods // // The value 0 represents the unlocked state. // The value 1 represents the locked state. protected boolean isHeldExclusively() { return getState() != 0; } protected boolean tryAcquire(int unused) { if (compareAndSetState(0, 1)) { setExclusiveOwnerThread(Thread.currentThread()); return true; } return false; } protected boolean tryRelease(int unused) { setExclusiveOwnerThread(null); setState(0); return true; } public void lock() { acquire(1); } public boolean tryLock() { return tryAcquire(1); } public void unlock() { release(1); } public boolean isLocked() { return isHeldExclusively(); } void interruptIfStarted() { Thread t; if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) { try { t.interrupt(); } catch (SecurityException ignore) { } } } } ///worker 执行方法调用 final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) {//若是建立线程时,没指定具体任务,就调用getTask()从等待队列中取任务。具体看下面getTask()方法。 w.lock(); // If pool is stopping, ensure thread is interrupted; // if not, ensure thread is not interrupted. This // requires a recheck in second case to deal with // shutdownNow race while clearing interrupt if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task);//任务执行前调用,子类重写可作监控 Throwable thrown = null; try { task.run();//具体任务的方法 } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown);//任务执行后调用,子类重写可作监控 } } finally { task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly);//清除执行完任务的线程,补充一个新的空线程(若是须要) } } /** * Performs blocking or timed wait for a task, depending on * current configuration settings, or returns null if this worker * must exit because of any of: * 1. There are more than maximumPoolSize workers (due to * a call to setMaximumPoolSize). * 2. The pool is stopped. * 3. The pool is shutdown and the queue is empty. * 4. This worker timed out waiting for a task, and timed-out * workers are subject to termination (that is, * {@code allowCoreThreadTimeOut || workerCount > corePoolSize}) * both before and after the timed wait. * * @return task, or null if the worker must exit, in which case * workerCount is decremented */ private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out? retry: for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) { decrementWorkerCount(); return null; } boolean timed; // Are workers subject to culling? for (;;) { int wc = workerCountOf(c); timed = allowCoreThreadTimeOut || wc > corePoolSize;//若是线程池有存活超时设置,或者,线程数目超过了corePoolSize,就设置true if (wc <= maximumPoolSize && ! (timedOut && timed)) break; if (compareAndDecrementWorkerCount(c)) return null; c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } try { //从队列尾端取一个任务。是超时等待,仍是阻塞等待,前面定了策略。 Runnable r = timed ? workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take(); if (r != null) return r; timedOut = true; } catch (InterruptedException retry) { timedOut = false; } } }