Runloop与线程的关系是一一对应的,一个线程一次只能执行一个任务,任务执行完毕后线程就会被销毁,而Runloop的做用就是来管理和调度线程是他在没有任务的时候不会被销毁。数组
对于主线程来讲,runloop在程序一启动就默认建立好了。
对于子线程来讲,runloop是懒加载的,只有当咱们使用的时候才会建立bash
RunLoop运行模式(一共有5种)
Default NSDefaultRunLoopMode (Cocoa) kCFRunLoopDefaultMode(Core Foundation)
Event tracking NSEventTrackingRunLoopMode (Cocoa)
Common modes NSRunLoopCommonModes (Cocoa) kCFRunLoopCommonModes(Core Foundation)app
Connection NSConnectionReplyMode (Cocoa)
Modal NSModalPanelRunLoopMode (Cocoa)async
CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION(调用timer,performselector)ide
CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE(GCD主队列)函数
FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK(响应Block)oop
CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION(observer)学习
CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTIONui
CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTIONthis
主线程runloop的mode为Default,Event tracking 是触摸事件产生的时候,Common modes 是占位符至关于 NSDefaultRunLoopMode + UITrackingRunLoopMode 。一些定时器的触摸失效就是由于可能被添加到了默认的Runloop里面而不是common modes。子线程若是不保证任务执行完不被销毁也必定要建立一个Runloop来保证线程的存活
RunLoop是一个消息处理机制,系统交给它进行处理各类信息 一个简单程序执行的过程是 运行->处理计算->完成 -> 结束任务
UIApplication Main的函数注释是 若是为PrincipalClassName指定了nil,则使用info.plist中nsPrincipalClass的值。若是没有指定了nsPrincipalClass键,使用了uiApplication类。委托类将使用init进行实例化。因此就到了AppDelegate里面。一个App启动的流程
int main(int argc, char * argv[]) {
@autoreleasepool {
// If nil is specified for principalClassName, the value for NSPrincipalClass from the Info.plist is used. If there is no
// NSPrincipalClass key specified, the UIApplication class is used. The delegate class will be instantiated using init.
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));;
}
}
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#if DEPLOYMENT_TARGET_WINDOWS || DEPLOYMENT_TARGET_IPHONESIMULATOR
CF_EXPORT pthread_t _CF_pthread_main_thread_np(void);
#define pthread_main_thread_np() _CF_pthread_main_thread_np()
#endif
CFRunLoopRef CFRunLoopGetMain(void) {
CHECK_FOR_FORK();
static CFRunLoopRef __main = NULL; // no retain needed
if (!__main) __main = _CFRunLoopGet0(pthread_main_thread_np()); // no CAS needed
return __main;
}
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函数中传入了当前的主线程pthread_main_thread_np在宏定义中定义为当前主线程主线程进入点进_CFRunLoopGet0b
// should only be called by Foundation
// t==0 is a synonym for "main thread" that always works
CF_EXPORT CFRunLoopRef _CFRunLoopGet0(pthread_t t) {
/// '判断当前是不是主线程'
if (pthread_equal(t, kNilPthreadT)) {
t = pthread_main_thread_np();
}
__CFSpinLock(&loopsLock);
if (!__CFRunLoops) {
__CFSpinUnlock(&loopsLock);
/// '这里定义了 CFMutableDictionaryRef 创造主Runloop而且将其相关联 ///这里达'
CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorSystemDefault, 0, NULL, &kCFTypeDictionaryValueCallBacks);
CFRunLoopRef mainLoop = __CFRunLoopCreate(pthread_main_thread_np());
**CFDictionarySetValue(dict, pthreadPointer(pthread_main_thread_np()), mainLoop);**
if (!OSAtomicCompareAndSwapPtrBarrier(NULL, dict, (void * volatile *)&__CFRunLoops)) {
CFRelease(dict);
}
CFRelease(mainLoop);
__CFSpinLock(&loopsLock);
}
/// '这里 直接把t指针取出来 拿到runloop 从这能够看出 线程和Runloop是一一对应的关系 key-- value'
CFRunLoopRef loop = (CFRunLoopRef)CFDictionaryGetValue(__CFRunLoops, pthreadPointer(t));
__CFSpinUnlock(&loopsLock);
if (!loop) {
CFRunLoopRef newLoop = __CFRunLoopCreate(t);
__CFSpinLock(&loopsLock);
loop = (CFRunLoopRef)CFDictionaryGetValue(__CFRunLoops, pthreadPointer(t));
if (!loop) {
CFDictionarySetValue(__CFRunLoops, pthreadPointer(t), newLoop);
loop = newLoop;
}
// don“t release run loops inside the loopsLock, because CFRunLoopDeallocate may end up taking it
__CFSpinUnlock(&loopsLock);
CFRelease(newLoop);
}
if (pthread_equal(t, pthread_self())) {
_CFSetTSD(__CFTSDKeyRunLoop, (void *)loop, NULL);
if (0 == _CFGetTSD(__CFTSDKeyRunLoopCntr)) {
_CFSetTSD(__CFTSDKeyRunLoopCntr, (void *)(PTHREAD_DESTRUCTOR_ITERATIONS-1), (void (*)(void *))__CFFinalizeRunLoop);
}
}
return loop;
}
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从上述代码能够看出来 线程和Runloop是一一对应的关系 key-- value 开启一条子线程里面执行一个定时器若是Runloop不开启的时候那么里面的计时器是不会执行的从这能够看出 子线程 Runloop默认不开启,须要手动开启
Runloop是个结构体他是一个对象
struct __CFRunLoop {
CFRuntimeBase _base;
pthread_mutex_t _lock; /* locked for accessing mode list */
__CFPort _wakeUpPort; // used for CFRunLoopWakeUp
Boolean _unused;
volatile _per_run_data *_perRunData; // reset for runs of the run loop
pthread_t _pthread;
uint32_t _winthread;
CFMutableSetRef _commonModes; '/// models 集合'
CFMutableSetRef _commonModeItems; '/// item 是个集合'
CFRunLoopModeRef _currentMode; '/// 当前models'
CFMutableSetRef _modes; '/// models 集合'
struct _block_item *_blocks_head;
struct _block_item *_blocks_tail;
CFTypeRef _counterpart;
};
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RunLoop model 的结构
struct __CFRunLoopMode {
CFRuntimeBase _base;
pthread_mutex_t _lock; /* must have the run loop locked before locking this */
CFStringRef _name;
Boolean _stopped;
char _padding[3];
CFMutableSetRef _sources0;' /// 集合'
CFMutableSetRef _sources1; '/// 集合'
CFMutableArrayRef _observers; '/// 数组'
CFMutableArrayRef _timers; '/// 数组'
CFMutableDictionaryRef _portToV1SourceMap;
__CFPortSet _portSet;
CFIndex _observerMask;
#if USE_DISPATCH_SOURCE_FOR_TIMERS
dispatch_source_t _timerSource;
dispatch_queue_t _queue;
Boolean _timerFired; // set to true by the source when a timer has fired
Boolean _dispatchTimerArmed;
#endif
#if USE_MK_TIMER_TOO
mach_port_t _timerPort;
Boolean _mkTimerArmed;
#endif
#if DEPLOYMENT_TARGET_WINDOWS
DWORD _msgQMask;
void (*_msgPump)(void);
#endif
uint64_t _timerSoftDeadline; /* TSR */
uint64_t _timerHardDeadline; /* TSR */
};
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RunLoop与model是一对多的关系,他在RunLoop里是以一个集合的形式存在的。Runloop只能在一个model下运行。可是能够拥有多个model。
timer在Runloop的model里面是以数组的形式存在 源码里有个关键的方法是CFRunLoopRun调用这个方法最后会走到
CFRunLoopRun(CFRunLoopRef rl, CFRunLoopModeRef rlm, CFTimeInterval seconds, Boolean stopAfterHandle, CFRunLoopModeRef previousMode) 这个方法里会有一个**__CFRunLoopDoBlocks**经过这个方法
static Boolean __CFRunLoopDoBlocks(CFRunLoopRef rl, CFRunLoopModeRef rlm) { // Call with rl and rlm locked
if (!rl->_blocks_head) return false;
if (!rlm || !rlm->_name) return false;
Boolean did = false;
struct _block_item *head = rl->_blocks_head;
struct _block_item *tail = rl->_blocks_tail;
rl->_blocks_head = NULL;
rl->_blocks_tail = NULL;
CFSetRef commonModes = rl->_commonModes;
CFStringRef curMode = rlm->_name;
__CFRunLoopModeUnlock(rlm);
__CFRunLoopUnlock(rl);
struct _block_item *prev = NULL;
struct _block_item *item = head; "model里的item以链表的形式存在,只要item存在就会一直存在直到为空为止。"
while (item) {
struct _block_item *curr = item;
item = item->_next; "访问链表下层,并为其赋值,"
Boolean doit = false;
if (CFStringGetTypeID() == CFGetTypeID(curr->_mode)) {
"// timer 加入的mode 和 咱们如今runloop的mode 相等 // 或者 curr->_mode = kCFRunLoopCommonModes 相等 // 事务就能执行 timer只要加入到当前model或者commanmodel里他均可以执行"
doit = CFEqual(curr->_mode, curMode) || (CFEqual(curr->_mode, kCFRunLoopCommonModes) && CFSetContainsValue(commonModes, curMode));
} else {
doit = CFSetContainsValue((CFSetRef)curr->_mode, curMode) || (CFSetContainsValue((CFSetRef)curr->_mode, kCFRunLoopCommonModes) && CFSetContainsValue(commonModes, curMode));
}
if (!doit) prev = curr; "若是doit存在则执行响应的block"
if (doit) {
if (prev) prev->_next = item;
if (curr == head) head = item;
if (curr == tail) tail = prev;
void (^block)(void) = curr->_block;
CFRelease(curr->_mode);
free(curr);
if (doit) {
__CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__(block);"block model的runloop"
did = true;
}
Block_release(block); // do this before relocking to prevent deadlocks where some yahoo wants to run the run loop reentrantly from their dealloc
}
}
__CFRunLoopLock(rl);
__CFRunLoopModeLock(rlm);
if (head) {
tail->_next = rl->_blocks_head;
rl->_blocks_head = head;
if (!rl->_blocks_tail) rl->_blocks_tail = tail;
}
return did;
}
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之因此说是__CFRunLoopDoBlocks是由于最外层会有一个Runloop对一个timer进行添加那咱们看下
RunLoop.current.addtimer()
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的底层实现
static void __CFRunLoopAddItemToCommonModes(const void *value, void *ctx) {
CFStringRef modeName = (CFStringRef)value;
CFRunLoopRef rl = (CFRunLoopRef)(((CFTypeRef *)ctx)[0]);
CFTypeRef item = (CFTypeRef)(((CFTypeRef *)ctx)[1]);
if (CFGetTypeID(item) == CFRunLoopSourceGetTypeID()) {
CFRunLoopAddSource(rl, (CFRunLoopSourceRef)item, modeName);
} else if (CFGetTypeID(item) == CFRunLoopObserverGetTypeID()) {
CFRunLoopAddObserver(rl, (CFRunLoopObserverRef)item, modeName);
} else if (CFGetTypeID(item) == CFRunLoopTimerGetTypeID()) {"item对应的timerid因此会走这个方法"
CFRunLoopAddTimer(rl, (CFRunLoopTimerRef)item, modeName);
}
}
"能够看到Timer的模式加入到了CFRunLoopAddTimer方法"
void CFRunLoopAddTimer(CFRunLoopRef rl, CFRunLoopTimerRef rlt, CFStringRef modeName) {
CHECK_FOR_FORK();
if (__CFRunLoopIsDeallocating(rl)) return;
if (!__CFIsValid(rlt) || (NULL != rlt->_runLoop && rlt->_runLoop != rl)) return;
__CFRunLoopLock(rl);
if (modeName == kCFRunLoopCommonModes) { "若是model是commanmodes的话"
CFSetRef set = rl->_commonModes ? CFSetCreateCopy(kCFAllocatorSystemDefault, rl->_commonModes) : NULL;
if (NULL == rl->_commonModeItems) {
rl->_commonModeItems = CFSetCreateMutable(kCFAllocatorSystemDefault, 0, &kCFTypeSetCallBacks);
}
"将timer对象的model设置为commonmodels ,而后timer加到items里面去,"
CFSetAddValue(rl->_commonModeItems, rlt);
if (NULL != set) {
CFTypeRef context[2] = {rl, rlt};
/* add new item to all common-modes */
// timer -- items()
CFSetApplyFunction(set, (__CFRunLoopAddItemToCommonModes), (void *)context);
CFRelease(set);
}
} else {
CFRunLoopModeRef rlm = __CFRunLoopFindMode(rl, modeName, true);
if (NULL != rlm) {
if (NULL == rlm->_timers) {
CFArrayCallBacks cb = kCFTypeArrayCallBacks;
cb.equal = NULL;
rlm->_timers = CFArrayCreateMutable(kCFAllocatorSystemDefault, 0, &cb);
}
}
if (NULL != rlm && !CFSetContainsValue(rlt->_rlModes, rlm->_name)) {
__CFRunLoopTimerLock(rlt);
if (NULL == rlt->_runLoop) {
rlt->_runLoop = rl;
} else if (rl != rlt->_runLoop) {
__CFRunLoopTimerUnlock(rlt);
__CFRunLoopModeUnlock(rlm);
__CFRunLoopUnlock(rl);
return;
}
CFSetAddValue(rlt->_rlModes, rlm->_name);
__CFRunLoopTimerUnlock(rlt);
__CFRunLoopTimerFireTSRLock();
__CFRepositionTimerInMode(rlm, rlt, false);
__CFRunLoopTimerFireTSRUnlock();
if (!_CFExecutableLinkedOnOrAfter(CFSystemVersionLion)) {
// Normally we don't do this on behalf of clients, but for // backwards compatibility due to the change in timer handling... if (rl != CFRunLoopGetCurrent()) CFRunLoopWakeUp(rl); } } if (NULL != rlm) { __CFRunLoopModeUnlock(rlm); } } __CFRunLoopUnlock(rl); } 复制代码
这个方法将将timer对象加到items进行调用,而后这里加了后会在__CFRunLoopDoBlocks里进行消费(调用),拿到对应的item,经过doit进行判断,若是存在则建立一个堆block,引用的对象是timer,而后会进行block的调用。
observer监听RunLoop的回调状态,只要Runloop的model改变就会通知RunLoop
包含函数回调指针 signal待处理 wajeup唤醒RunLoop处理事件,处理app内部事件,app本身负责管理的事物
CFRunLoopSourceContext context = {
0,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
schedule,
cancel,
perform,
};
/**
参数一:传递NULL或kCFAllocatorDefault以使用当前默认分配器。
参数二:优先级索引,指示处理运行循环源的顺序。这里我传0为了的就是自主回调
参数三:为运行循环源保存上下文信息的结构
*/
CFRunLoopSourceRef source0 = CFRunLoopSourceCreate(CFAllocatorGetDefault(), 0, &context);
CFRunLoopRef rlp = CFRunLoopGetCurrent();
// source --> runloop 指定了mode 那么此时咱们source就进入待绪状态
CFRunLoopAddSource(rlp, source0, kCFRunLoopDefaultMode);
// 一个执行信号
CFRunLoopSourceSignal(source0);
// 唤醒 run loop 防止沉睡状态
CFRunLoopWakeUp(rlp);
// 取消 移除
CFRunLoopRemoveSource(rlp, source0, kCFRunLoopDefaultMode);
CFRelease(rlp);
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match_port 和 函数回调指针 主要用在线程之间通信
@property (nonatomic, strong) NSPort* subThreadPort;
@property (nonatomic, strong) NSPort* mainThreadPort;
- (void)setupPort{
self.mainThreadPort = [NSPort port];
self.mainThreadPort.delegate = self;
// port - source1 -- runloop
[[NSRunLoop currentRunLoop] addPort:self.mainThreadPort forMode:NSDefaultRunLoopMode];
[self task];
}
- (void) task {
NSThread *thread = [[NSThread alloc] initWithBlock:^{
self.subThreadPort = [NSPort port];
self.subThreadPort.delegate = self;
[[NSRunLoop currentRunLoop] addPort:self.subThreadPort forMode:NSDefaultRunLoopMode];
[[NSRunLoop currentRunLoop] run]; "///这里须要加Run由于子线程Runloop默认不开启"
}];
[thread start];
// 主线 -- 子线程
dispatch_async(dispatch_get_global_queue(0, 0), ^{
NSLog(@"%@", [NSThread currentThread]); // 3
NSString *str;
dispatch_async(dispatch_get_main_queue(), ^{
// 1
NSLog(@"%@", [NSThread currentThread]);
});
});
}
// 线程之间通信
// 主线程 -- data
// 子线程 -- data1
// 更加低层 -- 内核
// mach
- (void)handlePortMessage:(id)message {
NSLog(@"%@", [NSThread currentThread]); // 3 1
unsigned int count = 0;
Ivar *ivars = class_copyIvarList([message class], &count);
for (int i = 0; i<count; i++) {
NSString *name = [NSString stringWithUTF8String:ivar_getName(ivars[i])];
// NSLog(@"%@",name);
}
sleep(1);
if (![[NSThread currentThread] isMainThread]) {
NSMutableArray* components = [NSMutableArray array];
NSData* data = [@"woard" dataUsingEncoding:NSUTF8StringEncoding];
[components addObject:data];
"主线程往子线程发送消息"
[self.mainThreadPort sendBeforeDate:[NSDate date] components:components from:self.subThreadPort reserved:0];
}
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSMutableArray* components = [NSMutableArray array];
NSData* data = [@"hello" dataUsingEncoding:NSUTF8StringEncoding];
[components addObject:data];
///"子线程往主线程发送消息"
[self.subThreadPort sendBeforeDate:[NSDate date] components:components from:self.mainThreadPort reserved:0];
}
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横线下面为我归纳总结正在一步一步学习中,下一篇文章将经过RunLoop的源码进行分析他们是如何实现的
Runloop的做用就是来管理和调度线程是他在没有任务的时候不会被销毁。
Runloop与线程的关系是一一对应的,一个线程一次只能执行一个任务,任务执行完毕后线程就会被销毁。对于主线程来讲,runloop在程序一启动就默认建立好了子线程Runloop默认不开启。
Runloop 与 线程关系是一对一 与mode关系是一对n 意思是同时能够持有多个model,model里面分忧、Source、Tiemr、Observer 三中item一样也是1对多的关系能够持有多个item,Timer
Observer是以数组的形式存在,而Source 是以集合的形式存在Runloop中。
Source0 的做用是处理app的事物处理 触摸事件等
Source1 的做用是NSPort 来进行线程通信这种操做偏底层偏内核
observers 的做用是Runloop的model改变的时候会通知Runloop
timer的做用是
Runloop工做的流程是: