这几点很大程度上体现出了node和deno在设计本质上的区别,同时这几点体现了deno的安全性(利用 JavaScript 自己即为安全沙箱这一事实)java
能够看出V8worker2 是经过binding C++ 模块进行绑定V8,bingding暴露了基础操做方法:v8_init() 、worker_load()、worker_send_bytes()、worker_dispose()...提供给GO 进行调用node
//binding.h const char* worker_version(); void worker_set_flags(int* argc, char** argv); void v8_init(); worker* worker_new(int table_index); int worker_load(worker* w, char* name_s, char* source_s); const char* worker_last_exception(worker* w); int worker_send_bytes(worker* w, void* data, size_t len); void worker_dispose(worker* w); void worker_terminate_execution(worker* w);
经过Golang的GC提供的CGO模块调用C语言暴露的方法,就能够实现GO和V8之间的通讯了:git
// worker.go package v8worker2 import "C" ... func recvCb(buf unsafe.Pointer, buflen C.int, index workerTableIndex) C.buf { ... } func New(cb ReceiveMessageCallback) *Worker { ... initV8Once.Do(func() { C.v8_init() }) } func (w *Worker) Load(scriptName string, code string) error { ... r := C.worker_load(w.worker.cWorker, scriptName_s, code_s) ... } func (w *Worker) SendBytes(msg []byte) error { ... r := C.worker_send_bytes(w.worker.cWorker, msg_p, C.size_t(len(msg))) }
// hello.go package main import ( "fmt" "github.com/ry/v8worker2" ) func main() { worker := v8worker2.New(recv) // 实现JS的console.log 方法 err := worker.Load("hello.js", ` this["console"] = { log(...args) { V8Worker2.print(args) } }; console.log("Hello World"); `) if err != nil { fmt.Println(err) } // 发送数据给GO err = worker.Load("sendData.js", ` V8Worker2.send(new ArrayBuffer(5)) `) if err != nil { fmt.Println(err) } // 发送数据给JS err = worker.Load("recvData.js", ` V8Worker2.recv(function(msg) { const len =msg.byteLength; console.log("recv data from go,length: "+len); }); `) if err != nil { fmt.Println(err) } err = worker.SendBytes([]byte("abcd")) } func recv(buf []byte) []byte { fmt.Println("recv data from js,length:", len(buf)) return nil }
在控制台运行: go run hello.go
github
须要运行测试代码,能够直接访问个人github :deno 案例源码安全
参考资料bash