【iScroll源码学习02】分解iScroll三个核心事件点

前言

最近两天看到不少的总结性发言,我想一想今年好像个人变化挺大的,是否是该晚上来水一发呢?嗯,决定了,晚上来水一发!css

上周六,咱们简单模拟了下iScroll的实现,周日咱们开始了学习iScroll的源码,今天咱们接着上次的记录学习,由于最近事情稍微有点多了html

学习进度可能要放慢,并且iScroll这个库实际意义很大,不能囫囵吞枣的学习,要学到精华,而且要用于项目中的,因此初步规划是最近两周主要围绕iScroll展开android

然后两个选择:① 分离iScroll代码用于项目;② 抄袭iScroll精华部分用于项目。不管如何都要用于项目......web

几个事件点

iScroll的总体逻辑由三大事件点组成:数组

① touchStart(mousedown)浏览器

② touchMove(mousemove)app

③ touchEnd(mouseUp)less

也就是iScroll总体的功能逻辑实际上是由这几个事件串起来的,其中dom

touchStart会保留一些初始化操做,或者中止正在进行的动画ide

touchMove会带动dom一块儿移动

而touchEnd最为复杂,在touchend阶段可能须要处理不少东西

① 通常性拖动结束事件
② 超出边界还原后触发的事件(此时能够滚动加载数据)
③ 若是这次为一次按钮点击,须要触发按钮事件那么还有对preventDefault进行处理(preventDefault可能致使事件不触发)
④ 若是这次为一次点击事件,而且对象为文本框或者select(其它会得到焦点的事件),那么应该让其得到焦点,而且弹出键盘
⑤ ......

以上为主观臆测下的猜测,咱们来看看iScroll实际干了些什么,下面再细细的分析各个阶段

start

 1 _start: function (e) {
 2   // React to left mouse button only
 3   if (utils.eventType[e.type] != 1) {
 4     if (e.button !== 0) {
 5       return;
 6     }
 7   }
 8   if (!this.enabled || (this.initiated && utils.eventType[e.type] !== this.initiated)) {
 9     return;
10   }
11   if (this.options.preventDefault && !utils.isBadAndroid && !utils.preventDefaultException(e.target, this.options.preventDefaultException)) {
12     e.preventDefault();
13   }
14   var point = e.touches ? e.touches[0] : e,
15 pos;
16 
17   this.initiated = utils.eventType[e.type];
18   this.moved = false;
19   this.distX = 0;
20   this.distY = 0;
21   this.directionX = 0;
22   this.directionY = 0;
23   this.directionLocked = 0;
24 
25   this._transitionTime();
26 
27   this.startTime = utils.getTime();
28 
29   if (this.options.useTransition && this.isInTransition) {
30     this.isInTransition = false;
31     pos = this.getComputedPosition();
32     this._translate(Math.round(pos.x), Math.round(pos.y));
33     this._execEvent('scrollEnd');
34   } else if (!this.options.useTransition && this.isAnimating) {
35     this.isAnimating = false;
36     this._execEvent('scrollEnd');
37   }
38 
39   this.startX = this.x;
40   this.startY = this.y;
41   this.absStartX = this.x;
42   this.absStartY = this.y;
43   this.pointX = point.pageX;
44   this.pointY = point.pageY;
45 
46   this._execEvent('beforeScrollStart');
47 },
View Code
1 if ( utils.eventType[e.type] != 1 ) {
2     if ( e.button !== 0 ) {
3         return;
4     }
5 }

首先一段代码特别针对非touch事件进行了处理,其中的意图暂时不明,应该是只有点击鼠标左键的状况下才会触发下面逻辑

1 if ( !this.enabled || (this.initiated && utils.eventType[e.type] !== this.initiated) ) {
2     return;
3 }

第二段代码作了一次是否开始的验证,this.enabled应该是程序功能总开关,this.initiated为首次触发touchStart的事件类型

多是mousedown,touchstart或者其余,若是两次不等的话,这里也会终止流程(此段代码确实不明意图)

// This should find all Android browsers lower than build 535.19 (both stock browser and webview)
me.isBadAndroid = /Android/.test(window.navigator.appVersion) && !(/Chrome\/\d/.test(window.navigator.appVersion));
1 if ( this.options.preventDefault && !utils.isBadAndroid && !utils.preventDefaultException(e.target, this.options.preventDefaultException) ) {
2     e.preventDefault();
3 }

第三段作了一些兼容性操做,各位能够看到只有这里有preventDefault的操做,若是默写dom元素在你手触碰会有默认的事件,好比文本框,便会触发

可是咱们默认是阻止的,而在一些android设备上市必须阻止的,这里建议都阻止

 1 var point = e.touches ? e.touches[0] : e,
 2 pos;
 3 
 4 this.initiated = utils.eventType[e.type];
 5 this.moved = false;
 6 this.distX = 0;
 7 this.distY = 0;
 8 this.directionX = 0;
 9 this.directionY = 0;
10 this.directionLocked = 0;

接下来进行了一些初始化属性的定义,其中比较重要的是

① point作了最简单的兼容性处理

② this.moved你想知道如今控件是否是在拖动就看他了

而后这里执行了一个方法:_transitionTime

 1 _transitionTime: function (time) {
 2   time = time || 0;
 3 
 4   this.scrollerStyle[utils.style.transitionDuration] = time + 'ms';
 5 
 6   if (!time && utils.isBadAndroid) {
 7     this.scrollerStyle[utils.style.transitionDuration] = '0.001s';
 8   }
 9 
10   if (this.indicators) {
11     for (var i = this.indicators.length; i--; ) {
12       this.indicators[i].transitionTime(time);
13     }
14   }
15 
16   // INSERT POINT: _transitionTime
17 },

utils具备如下style属性:

1 me.extend(me.style = {}, {
2     transform: _transform,
3     transitionTimingFunction: _prefixStyle('transitionTimingFunction'),
4     transitionDuration: _prefixStyle('transitionDuration'),
5     transitionDelay: _prefixStyle('transitionDelay'),
6     transformOrigin: _prefixStyle('transformOrigin')
7 });

这里为其设置了适合放弃浏览器的运动时间属性,就是简单的兼容处理

在有些android浏览器上,这个使用是有问题的,因此就直接当没传时间,直接给了个0.001s

其中的indicators就是咱们的滚动条,这里既然涉及到了,咱们也暂时无论,由于涉及到滚动条的篇幅也不小,咱们暂时不关注

这个方法也涉及滚动条相关,咱们这里先简单提一下,后面在补充,如今继续看下面的逻辑

 

再下面就开始真正初始化信息,这些信息在如下会被用到

 1 this.startTime = utils.getTime();
 2 
 3 if ( this.options.useTransition && this.isInTransition ) {
 4     this.isInTransition = false;
 5     pos = this.getComputedPosition();
 6     this._translate(Math.round(pos.x), Math.round(pos.y));
 7     this._execEvent('scrollEnd');
 8 } else if ( !this.options.useTransition && this.isAnimating ) {
 9     this.isAnimating = false;
10     this._execEvent('scrollEnd');
11 }
12 
13 this.startX    = this.x;
14 this.startY    = this.y;
15 this.absStartX = this.x;
16 this.absStartY = this.y;
17 this.pointX    = point.pageX;
18 this.pointY    = point.pageY;

首先记录了手指触屏屏幕的时间,然后记录手指所处的位置,其中有两个if语句须要咱们注意,这里的代码仍是至关关键的

这段话的意义是告诉咱们,若是咱们当前正在运动,而此时触屏了,那么就触发scrollEnd事件中止动画(这里很是关键)

其中如果使用了CSS3的属性实现动画会作一些特别的处理,这里的this.isAnimating = false 是一个关键点,各位要注意

他在首次为undefined(我以为这种属性应该给他一个初始化值false),运动过程当中为true,运动结束为false

这里再提一下如果使用CSS3的话,会立刻让dom移动到特定位置,而后中止动画

 1 _translate: function (x, y) {
 2     if ( this.options.useTransform ) {
 3         this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.translateZ;
 4 
 5     } else {
 6         x = Math.round(x);
 7         y = Math.round(y);
 8         this.scrollerStyle.left = x + 'px';
 9         this.scrollerStyle.top = y + 'px';
10     }
11     this.x = x;
12     this.y = y;
13 if ( this.indicators ) {
14     for ( var i = this.indicators.length; i--; ) {
15         this.indicators[i].updatePosition();
16     }
17 }
18 // INSERT POINT: _translate
19 },

下面的代码依旧在操做滚动条,不用如今关注,这里将信息所有写入了scrollerStyle对象,同事dom style属性的引用,这里就直接给赋值了

然咱们来看看this._execEvent('scrollEnd');这段代码

首先_execEvent是用于触发存储在this._event数组中的事件的方法,而后咱们只看scrollEnd便可,这里的事件机制,咱们提到后面来讲

很奇怪的是,这里有触发事件的代码却没有注册的代码,这是由于这个接口应该是开放给用户的,而后这里的beforeScrollStart也是开放给用户注册事件的

到此touchstart相关事件就结束了,咱们接下来看move事件

move

 1 _move: function (e) {
 2   if (!this.enabled || utils.eventType[e.type] !== this.initiated) {
 3     return;
 4   }
 5 
 6   if (this.options.preventDefault) {    // increases performance on Android? TODO: check!
 7     e.preventDefault();
 8   }
 9 
10   var point = e.touches ? e.touches[0] : e,
11     deltaX = point.pageX - this.pointX,
12     deltaY = point.pageY - this.pointY,
13     timestamp = utils.getTime(),
14     newX, newY,
15     absDistX, absDistY;
16 
17   this.pointX = point.pageX;
18   this.pointY = point.pageY;
19 
20   this.distX += deltaX;
21   this.distY += deltaY;
22   absDistX = Math.abs(this.distX);
23   absDistY = Math.abs(this.distY);
24 
25   // We need to move at least 10 pixels for the scrolling to initiate
26   if (timestamp - this.endTime > 300 && (absDistX < 10 && absDistY < 10)) {
27     return;
28   }
29 
30   // If you are scrolling in one direction lock the other
31   if (!this.directionLocked && !this.options.freeScroll) {
32     if (absDistX > absDistY + this.options.directionLockThreshold) {
33       this.directionLocked = 'h';     // lock horizontally
34     } else if (absDistY >= absDistX + this.options.directionLockThreshold) {
35       this.directionLocked = 'v';     // lock vertically
36     } else {
37       this.directionLocked = 'n';     // no lock
38     }
39   }
40 
41   if (this.directionLocked == 'h') {
42     if (this.options.eventPassthrough == 'vertical') {
43       e.preventDefault();
44     } else if (this.options.eventPassthrough == 'horizontal') {
45       this.initiated = false;
46       return;
47     }
48 
49     deltaY = 0;
50   } else if (this.directionLocked == 'v') {
51     if (this.options.eventPassthrough == 'horizontal') {
52       e.preventDefault();
53     } else if (this.options.eventPassthrough == 'vertical') {
54       this.initiated = false;
55       return;
56     }
57 
58     deltaX = 0;
59   }
60 
61   deltaX = this.hasHorizontalScroll ? deltaX : 0;
62   deltaY = this.hasVerticalScroll ? deltaY : 0;
63 
64   newX = this.x + deltaX;
65   newY = this.y + deltaY;
66 
67   // Slow down if outside of the boundaries
68   if (newX > 0 || newX < this.maxScrollX) {
69     newX = this.options.bounce ? this.x + deltaX / 3 : newX > 0 ? 0 : this.maxScrollX;
70   }
71   if (newY > 0 || newY < this.maxScrollY) {
72     newY = this.options.bounce ? this.y + deltaY / 3 : newY > 0 ? 0 : this.maxScrollY;
73   }
74 
75   this.directionX = deltaX > 0 ? -1 : deltaX < 0 ? 1 : 0;
76   this.directionY = deltaY > 0 ? -1 : deltaY < 0 ? 1 : 0;
77 
78   if (!this.moved) {
79     this._execEvent('scrollStart');
80   }
81 
82   this.moved = true;
83 
84   this._translate(newX, newY);
85 
86   /* REPLACE START: _move */
87 
88   if (timestamp - this.startTime > 300) {
89     this.startTime = timestamp;
90     this.startX = this.x;
91     this.startY = this.y;
92   }
93 
94   /* REPLACE END: _move */
95 
96 },
View Code

move为功能第二个阶段,首先仍然是作全局开关检测,若是不经过就直接给干掉

1 if (!this.enabled || utils.eventType[e.type] !== this.initiated) {
2   return;
3 }
4 
5 if (this.options.preventDefault) {    // increases performance on Android? TODO: check!
6   e.preventDefault();
7 }

而后这个时候必需要将浏览器默认事件搞掉,不然你滚动时候,若是body跟着一块儿滚动就麻烦了

PS:Android下有些浏览器preventDefault并不能阻止浏览器滚动,这事情很烦

接下来就是记录当前移动数据,为dom移动作准备了:

 1 var point = e.touches ? e.touches[0] : e,
 2 deltaX = point.pageX - this.pointX,
 3 deltaY = point.pageY - this.pointY,
 4 timestamp = utils.getTime(),
 5 newX, newY,
 6 absDistX, absDistY;
 7 
 8 this.pointX = point.pageX;
 9 this.pointY = point.pageY;
10 
11 this.distX += deltaX;
12 this.distY += deltaY;
13 absDistX = Math.abs(this.distX);
14 absDistY = Math.abs(this.distY);

首先记录了当前鼠标位置,然后记录移动位置后,重置当前鼠标位置,而后这里作了一个判断,这个判断是若是咱们手指一直停到一个位置不动的话,就给他终止了

这里也作了一个优化,为了防止浏览器不停的重绘吗,必定是移动10px以上才真正的移动

1 if (!this.directionLocked && !this.options.freeScroll) {
2   if (absDistX > absDistY + this.options.directionLockThreshold) {
3     this.directionLocked = 'h';     // lock horizontally
4   } else if (absDistY >= absDistX + this.options.directionLockThreshold) {
5     this.directionLocked = 'v';     // lock vertically
6   } else {
7     this.directionLocked = 'n';     // no lock
8   }
9 }

这里作了一个判断,让DOM朝一个方向运动便可,由于咱们关注的是Y方向,这里能够暂时不予关注

而后开始计算新位置了,这里要开始移动了哦(注意:这里作了一个判断若是超出边界的话,拖动率要减低

 1 newX = this.x + deltaX;
 2 newY = this.y + deltaY;
 3 
 4 // Slow down if outside of the boundaries
 5 if (newX > 0 || newX < this.maxScrollX) {
 6   newX = this.options.bounce ? this.x + deltaX / 3 : newX > 0 ? 0 : this.maxScrollX;
 7 }
 8 if (newY > 0 || newY < this.maxScrollY) {
 9   newY = this.options.bounce ? this.y + deltaY / 3 : newY > 0 ? 0 : this.maxScrollY;
10 }

咱们在touchstart时候将this.moved设置为了false,这里就触发一个scrollSatrt事件后将其还原为true,因此这个事件只会触发一次,

这个事件一样是开放给用户的,iScroll自己并未注册任何事件

1 if (timestamp - this.startTime > 300) {
2   this.startTime = timestamp;
3   this.startX = this.x;
4   this.startY = this.y;
5 }

每300ms会重置一次当前位置以及开始时间,这个就是为何咱们在抓住不放好久忽然丢开仍然有长距离移动的缘由,这个比较精妙哦!

最后咱们说下其中的_translate方法,这个方法用于移动DOM,这种封装的思想很不错的,值得借鉴,如今就进入关键点了touchend

end

 1 _end: function (e) {
 2   if (!this.enabled || utils.eventType[e.type] !== this.initiated) {
 3     return;
 4   }
 5 
 6   if (this.options.preventDefault && !utils.preventDefaultException(e.target, this.options.preventDefaultException)) {
 7     e.preventDefault();
 8   }
 9 
10   var point = e.changedTouches ? e.changedTouches[0] : e,
11     momentumX,
12     momentumY,
13     duration = utils.getTime() - this.startTime,
14     newX = Math.round(this.x),
15     newY = Math.round(this.y),
16     distanceX = Math.abs(newX - this.startX),
17     distanceY = Math.abs(newY - this.startY),
18     time = 0,
19     easing = '';
20 
21   this.isInTransition = 0;
22   this.initiated = 0;
23   this.endTime = utils.getTime();
24 
25   // reset if we are outside of the boundaries
26   if (this.resetPosition(this.options.bounceTime)) {
27     return;
28   }
29 
30   this.scrollTo(newX, newY); // ensures that the last position is rounded
31 
32   // we scrolled less than 10 pixels
33   if (!this.moved) {
34     if (this.options.tap) {
35       utils.tap(e, this.options.tap);
36     }
37 
38     if (this.options.click) {
39       utils.click(e);
40     }
41 
42     this._execEvent('scrollCancel');
43     return;
44   }
45 
46   if (this._events.flick && duration < 200 && distanceX < 100 && distanceY < 100) {
47     this._execEvent('flick');
48     return;
49   }
50 
51   // start momentum animation if needed
52   if (this.options.momentum && duration < 300) {
53     momentumX = this.hasHorizontalScroll ? utils.momentum(this.x, this.startX, duration, this.maxScrollX, this.options.bounce ? this.wrapperWidth : 0) : { destination: newX, duration: 0 };
54     momentumY = this.hasVerticalScroll ? utils.momentum(this.y, this.startY, duration, this.maxScrollY, this.options.bounce ? this.wrapperHeight : 0) : { destination: newY, duration: 0 };
55     newX = momentumX.destination;
56     newY = momentumY.destination;
57     time = Math.max(momentumX.duration, momentumY.duration);
58     this.isInTransition = 1;
59   }
60 
61 
62   if (this.options.snap) {
63     var snap = this._nearestSnap(newX, newY);
64     this.currentPage = snap;
65     time = this.options.snapSpeed || Math.max(
66             Math.max(
67                 Math.min(Math.abs(newX - snap.x), 1000),
68                 Math.min(Math.abs(newY - snap.y), 1000)
69             ), 300);
70     newX = snap.x;
71     newY = snap.y;
72 
73     this.directionX = 0;
74     this.directionY = 0;
75     easing = this.options.bounceEasing;
76   }
77 
78   // INSERT POINT: _end
79 
80   if (newX != this.x || newY != this.y) {
81     // change easing function when scroller goes out of the boundaries
82     if (newX > 0 || newX < this.maxScrollX || newY > 0 || newY < this.maxScrollY) {
83       easing = utils.ease.quadratic;
84     }
85 
86     this.scrollTo(newX, newY, time, easing);
87     return;
88   }
89 
90   this._execEvent('scrollEnd');
91 },
View Code

开始咱们就说过,touchend为这个控件一个关键点与难点,如今咱们就来啃一啃,这个看完了,iScroll核心部分也就结束了,后面就只须要拆解分析便可

首先仍然是一点初始化操做

1 if (!this.enabled || utils.eventType[e.type] !== this.initiated) {
2   return;
3 }
4 
5 if (this.options.preventDefault && !utils.preventDefaultException(e.target, this.options.preventDefaultException)) {
6   e.preventDefault();
7 }

然后逐步好戏上场了,在手指离开前作了状态保存

 1 var point = e.changedTouches ? e.changedTouches[0] : e,
 2 momentumX,
 3 momentumY,
 4 duration = utils.getTime() - this.startTime,
 5 newX = Math.round(this.x),
 6 newY = Math.round(this.y),
 7 distanceX = Math.abs(newX - this.startX),
 8 distanceY = Math.abs(newY - this.startY),
 9 time = 0,
10 easing = '';
11 
12 this.isInTransition = 0;
13 this.initiated = 0;
14 this.endTime = utils.getTime();

duration是当前拖动的事件,这里可不是手指触屏到离开哦,由于move时候每300ms变了一次

PS:这里想象一下若是咱们想要快速的滑动是否是触屏屏幕很快呢,而咱们一直拖动DOM在最后也是有可能想让他快速移动的

记录当前x,y位置记录当前移动位置distanceY,而后重置结束时间,这里有一个resetPosition方法:

 1 resetPosition: function (time) {
 2     var x = this.x,
 3         y = this.y;
 4 
 5     time = time || 0;
 6 
 7     if ( !this.hasHorizontalScroll || this.x > 0 ) {
 8         x = 0;
 9     } else if ( this.x < this.maxScrollX ) {
10         x = this.maxScrollX;
11     }
12 
13     if ( !this.hasVerticalScroll || this.y > 0 ) {
14         y = 0;
15     } else if ( this.y < this.maxScrollY ) {
16         y = this.maxScrollY;
17     }
18 
19     if ( x == this.x && y == this.y ) {
20         return false;
21     }
22 
23     this.scrollTo(x, y, time, this.options.bounceEasing);
24 
25     return true;
26 },

他是记录咱们是否是已经离开了边界了,若是离开边界了就不会执行后面逻辑,而直接重置DOM位置,这里还用到了咱们的scrollTo方法,该方法尤为关键

scrollTo

 1 scrollTo: function (x, y, time, easing) {
 2     easing = easing || utils.ease.circular;
 3 
 4     this.isInTransition = this.options.useTransition && time > 0;
 5 
 6     if ( !time || (this.options.useTransition && easing.style) ) {
 7         this._transitionTimingFunction(easing.style);
 8         this._transitionTime(time);
 9         this._translate(x, y);
10     } else {
11         this._animate(x, y, time, easing.fn);
12     }
13 },

这个方法是此处一个重要的方法,传入距离与时间后,他就会高高兴兴的移动到对应位置

若是启用了CSS3的动画,便会使用CSS3动画方式进行动画(这个动画咱们下期再说),不然使用_animate方法(js实现方案)

 1 _animate: function (destX, destY, duration, easingFn) {
 2     var that = this,
 3         startX = this.x,
 4         startY = this.y,
 5         startTime = utils.getTime(),
 6         destTime = startTime + duration;
 7 
 8     function step () {
 9         var now = utils.getTime(),
10             newX, newY,
11             easing;
12 
13         if ( now >= destTime ) {
14             that.isAnimating = false;
15             that._translate(destX, destY);
16 
17             if ( !that.resetPosition(that.options.bounceTime) ) {
18                 that._execEvent('scrollEnd');
19             }
20 
21             return;
22         }
23 
24         now = ( now - startTime ) / duration;
25         easing = easingFn(now);
26         newX = ( destX - startX ) * easing + startX;
27         newY = ( destY - startY ) * easing + startY;
28         that._translate(newX, newY);
29 
30         if ( that.isAnimating ) {
31             rAF(step);
32         }
33     }
34 
35     this.isAnimating = true;
36     step();
37 },

这里用到了前文说描述的settimeout实现动画方案,这里有一点须要咱们回到start部分从新思考,为何CSS中止了动画?

缘由是由于transitionend事件

transitionend 事件会在 CSS transition 结束后触发. 当transition完成前移除transition时,好比移除css的transition-property 属性,事件将不会被触发.
 1 _transitionEnd: function (e) {
 2     if ( e.target != this.scroller || !this.isInTransition ) {
 3         return;
 4     }
 5 
 6     this._transitionTime();
 7     if ( !this.resetPosition(this.options.bounceTime) ) {
 8         this.isInTransition = false;
 9         this._execEvent('scrollEnd');
10     }
11 },

因此,咱们第二次touchstart时候,便高高兴兴中止了动画(之一_transitionTime未传time时候会重置时间),因此先取消动画再移动位置

因而继续回到咱们的end事件,

1 this.scrollTo(newX, newY);

若是没有超出边界便滑动到应该去的位置(这里有动画哦)

点击状况

固然,咱们手指可能当前只不过想点击而已,这个时候就要触发相关的点击事件了,若是须要获取焦点,便获取焦点

PS:他这里还模拟的fastclick想提高响应速度,可是他这样会引发大量BUG

 1 if (!this.moved) {
 2   if (this.options.tap) {
 3     utils.tap(e, this.options.tap);
 4   }
 5 
 6   if (this.options.click) {
 7     utils.click(e);
 8   }
 9 
10   this._execEvent('scrollCancel');
11   return;
12 }
13 
14 if (this._events.flick && duration < 200 && distanceX < 100 && distanceY < 100) {
15   this._execEvent('flick');
16   return;
17 }

运动参数

第一步的scrollTo其实能够放到move里面去,后面就用到了咱们上文所说,根据动力加速度计算出来的动画参数:

1 if (this.options.momentum && duration < 300) {
2   momentumX = this.hasHorizontalScroll ? utils.momentum(this.x, this.startX, duration, this.maxScrollX, this.options.bounce ? this.wrapperWidth : 0) : { destination: newX, duration: 0 };
3   momentumY = this.hasVerticalScroll ? utils.momentum(this.y, this.startY, duration, this.maxScrollY, this.options.bounce ? this.wrapperHeight : 0) : { destination: newY, duration: 0 };
4   newX = momentumX.destination;
5   newY = momentumY.destination;
6   time = Math.max(momentumX.duration, momentumY.duration);
7   this.isInTransition = 1;
8 }

那个snap没必要关注,直接看下面,在此使用

1 this.scrollTo(newX, newY, time, easing);

开始运动,最后触发scrollend事件,这里若是超出边界会执行resetPosition方法还原的,没必要关心

由此,咱们几大核心事件点便学习结束了,轻松愉快哈

结语

今天学习了iScroll的几个核心点,咱们下次来讲下他的滚动条以及事件机制相关,整个iScroll就七七八八了

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