Java 中有时须要将线程进入睡眠状态,这时通常咱们就会经过Thread.sleep
使线程进入睡眠状态,接下去就看看执行该语句在 JVM 中作了什么。java
如下是一个简单的例子,使主线程睡眠5秒钟。mysql
public class TestSleep {
public static void main(String[] args) {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
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在继续往 JVM 层看start0
本地方法前,咱们先了解下 JVM 中的相关线程,这将有助于后面更好理解 Java 层线程与 JVM 中的线程对应关系。sql
在 JVM 中,也用 C++ 定义了一些 Thread 类,它们的继承结构以下,其中对于 Java 层线程到 JVM 层主要相关的有 Java 层的 java.lang.Thread、JavaThread 和 OSThread。安全
--Thread
--JavaThread
--CodeCacheSweeperThread
--CompilerThread
--JvmtiAgentThread
--ServiceThread
--NamedThread
--ConcurrentGCThread
--VMThread
--WorkerThread
--AbstractGangWorker
--GCTaskThread
--WatcherThread
--OSThread
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在 Thread 类中,sleep
是一个静态且本地方法。bash
public static native void sleep(long millis) throws InterruptedException;
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Java 层声明的本地方法对应实如今 Thread.c 中,sleep
是一个注册到 JVM 中的方法,它与 JVM 中的JVM_Sleep
函数绑定了,因此实现逻辑在JVM_Sleep
函数里。逻辑为:网络
JVMWrapper("JVM_Sleep")
用于调试。JavaThreadSleepState jtss(thread)
用于修改线程状态并作一些统计,当睡眠结束后,会修改回线程状态,在 JavaThreadSleepState 的析构函数中修改。ConvertSleepToYield
作不一样处理,它表示是否将 sleep 操做转为 yield 操做。分别调用os::naked_yield
和os::sleep
处理,封装了不一样操做系统的调用实现,后面以 Windows 为例分别看相应实现。thread->osthread()->get_state()
获取 OSThread 对象,并将其状态设置为SLEEPING
等到 sleep 结束后设置回原来的状态。JVM_ENTRY(void, JVM_Sleep(JNIEnv* env, jclass threadClass, jlong millis))
JVMWrapper("JVM_Sleep");
if (millis < 0) {
THROW_MSG(vmSymbols::java_lang_IllegalArgumentException(), "timeout value is negative");
}
if (Thread::is_interrupted (THREAD, true) && !HAS_PENDING_EXCEPTION) {
THROW_MSG(vmSymbols::java_lang_InterruptedException(), "sleep interrupted");
}
JavaThreadSleepState jtss(thread);
HOTSPOT_THREAD_SLEEP_BEGIN(millis);
EventThreadSleep event;
if (millis == 0) {
if (ConvertSleepToYield) {
os::naked_yield();
} else {
ThreadState old_state = thread->osthread()->get_state();
thread->osthread()->set_state(SLEEPING);
os::sleep(thread, MinSleepInterval, false);
thread->osthread()->set_state(old_state);
}
} else {
ThreadState old_state = thread->osthread()->get_state();
thread->osthread()->set_state(SLEEPING);
if (os::sleep(thread, millis, true) == OS_INTRPT) {
if (!HAS_PENDING_EXCEPTION) {
if (event.should_commit()) {
event.set_time(millis);
event.commit();
}
HOTSPOT_THREAD_SLEEP_END(1);
THROW_MSG(vmSymbols::java_lang_InterruptedException(), "sleep interrupted");
}
}
thread->osthread()->set_state(old_state);
}
if (event.should_commit()) {
event.set_time(millis);
event.commit();
}
HOTSPOT_THREAD_SLEEP_END(0);
JVM_END
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naked_yield
函数的实现很简单,就直接调用SwitchToThread
系统函数。经过该函数可让系统查看是否有其余线程迫切须要CPU,将CPU让给其余线程,若是没有其余线程则当即返回。并发
void os::naked_yield() {
SwitchToThread();
}
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sleep
函数。Sleep
系统函数来实现。WaitForMultipleObjects
系统函数,该函数能等待指定对象指定的毫秒数。若是等待过程当中对象没有接到任何信号,则超过指定毫秒数后返回WAIT_TIMEOUT
,若是等待过程当中对象收到信号,则提早解除等待,此时返回的值为OS_INTRPT
,即表示被中断了。int os::sleep(Thread* thread, jlong ms, bool interruptable) {
jlong limit = (jlong) MAXDWORD;
while (ms > limit) {
int res;
if ((res = sleep(thread, limit, interruptable)) != OS_TIMEOUT) {
return res;
}
ms -= limit;
}
assert(thread == Thread::current(), "thread consistency check");
OSThread* osthread = thread->osthread();
OSThreadWaitState osts(osthread, false /* not Object.wait() */);
int result;
if (interruptable) {
assert(thread->is_Java_thread(), "must be java thread");
JavaThread *jt = (JavaThread *) thread;
ThreadBlockInVM tbivm(jt);
jt->set_suspend_equivalent();
HANDLE events[1];
events[0] = osthread->interrupt_event();
HighResolutionInterval *phri=NULL;
if (!ForceTimeHighResolution) {
phri = new HighResolutionInterval(ms);
}
if (WaitForMultipleObjects(1, events, FALSE, (DWORD)ms) == WAIT_TIMEOUT) {
result = OS_TIMEOUT;
} else {
ResetEvent(osthread->interrupt_event());
osthread->set_interrupted(false);
result = OS_INTRPT;
}
delete phri;
jt->check_and_wait_while_suspended();
} else {
assert(!thread->is_Java_thread(), "must not be java thread");
Sleep((long) ms);
result = OS_TIMEOUT;
}
return result;
}
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前面说到 ThreadBlockInVM 会检查当前线程用不用进入 safepoint,它主要的逻辑以下:app
_thread_in_vm = 6
变为_thread_in_vm_trans = 7
,从“运行vm自己代码”到“相应的过分状态”。os::is_MP()
用于判断计算机系统是否为多核系统,多核状况下须要作内存屏障处理,这是为了让每一个线程都能实时同步状态。rderAccess::fence()
,它的实现是直接经过CPU指令来实现,汇编指令为__asm__ volatile ("lock; addl $0,0(%%rsp)" : : : "cc", "memory");
,这种方式代价比较大。而另一种为InterfaceSupport::serialize_memory
,由 JVM 模拟实现,效率高一点。SafepointSynchronize::block
尝试在该安全点进行阻塞。_thread_blocked
,即阻塞。static inline void transition_and_fence(JavaThread *thread, JavaThreadState from, JavaThreadState to) {
assert(thread->thread_state() == from, "coming from wrong thread state");
assert((from & 1) == 0 && (to & 1) == 0, "odd numbers are transitions states");
thread->set_thread_state((JavaThreadState)(from + 1));
if (os::is_MP()) {
if (UseMembar) {
OrderAccess::fence();
} else {
// Must use this rather than serialization page in particular on Windows
InterfaceSupport::serialize_memory(thread);
}
}
if (SafepointSynchronize::do_call_back()) {
SafepointSynchronize::block(thread);
}
thread->set_thread_state(to);
CHECK_UNHANDLED_OOPS_ONLY(thread->clear_unhandled_oops();)
}
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